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Battlemallet Quest

So I love tabletop, all things tabletop, although most of the roleplaying I tend to do these days involves more hammy overacting than D20s. That said, there will always be a very special place in my for warhammer quest. It's (IMHO) the great high king of dungeon crawlers. largely plotless, wholly pointless, but enormous fun. Hopefully you feel the same. Anyway, instead of doing a set dungeon, I got to thinking whether you could have a big fog-of-warred grid, a selection of the old floortiles hidden down the bottom for the gm to copy and paste into the game, and copies of the lead miniatures as tokens, with statlines and the like in 'characters' down the side, and so bring back Warhammer quest. Here are some screenshots from the most recent attempt, with dungeon spawned on the fly, monsters placed on the fly, and links to key rules and tables held on google drive in the sidebar. boom! critical hit, right in the nostalgia! any thoughts? comments from the community on how to improve? encouragement? criticism? all welcome. happy roleplaying. -Tom
I think if you upload your images to your library using a consistent naming scheme like mytile3x3stone or something like that then you can just grab them out of the library at will and you won't have to have hidden tiles at the bottom of the screen.
good advice, cheers Josh.
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Edited 1430169395
Ben H
KS Backer
I've done something very similar for playing the occasional game of HeroQuest and it worked really well... <a href="https://www.youtube.com/watch?v=Oo-niMwnn2U" rel="nofollow">https://www.youtube.com/watch?v=Oo-niMwnn2U</a> . A whole load of extra things have been added which I'd make use of if I were doing it again (rollable tables and character sheets being key ones).
v. nice. good clip.