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Simple Fantasy Ruleset

I haven't played tabletop RPGs for 25 years, but am looking to get back into the hobby. At various times I played AD&D, MERP, Star Wars, Bushido, CoC, Runequest and others. I also ran a campaign for a while. Looking at AD&D/Pathfinder now, things have changed a lot, and I'm not sure for the better. IMO the ruleset should facilitate the story by providing a framework for the action. It seems now the rulesets have become overly complex and cumbersome, and manipulating and maximising stats and abilities has become the game of itself. Are there any fresh and simple (not bloated) fantasy rulesets that people currently play and could recommend? I would like to find something that I could firstly join as a player before developing my own campaign.
I'd recommend Savage Worlds .  It's a generic rules system that supports Fantasy (any flavor you like) very well.  It's published by Pinnacle .  Their setting Evernight  is a fantasy setting with a bit of a twist.  I've never played it, but it sounds pretty cool. Also, they have published a Fantasy Companion book if you wanted help developing your fantasy world/setting. Really, all you need is the Savage Worlds Core book and you could probably come up with the rest on your own, but I do find the Fantasy Companion helpful at times (though, I haven't looked at the current printing--the one I have is from the first go around, so is quite different now).
1370608487
Pat S.
Forum Champion
Sheet Author
Mark K. said: Are there any fresh and simple (not bloated) fantasy rulesets that people currently play and could recommend? I would like to find something that I could firstly join as a player before developing my own campaign. Basic Fantasy Role Playing Game  is something you would be comfortable with. The  Basic Fantasy Role-Playing Game  is a rules-light game system modeled on the classic RPG rules of the early 1980's. Though based loosely on the d20 SRD v3.5, Basic Fantasy RPG has been written largely from scratch to replicate the look, feel, and mechanics of the early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics. It is free and is supported actively also. I run 3 games but only 2 are here. In a month or so I will be starting up another game possible.
Mark K. said: Looking at AD&D/Pathfinder now, things have changed a lot, and I'm not sure for the better. IMO the ruleset should facilitate the story by providing a framework for the action. It seems now the rulesets have become overly complex and cumbersome, and manipulating and maximising stats and abilities has become the game of itself. Are there any fresh and simple (not bloated) fantasy rulesets that people currently play and could recommend? I would like to find something that I could firstly join as a player before developing my own campaign. The game is what you make of it. If your players and you like manipulating and maximizing stats and abilities, then that's what you'll do. If you don't like that aspect, you'll focus on something else. D&D has always incentivized optimization and the acquisition of mechanical power. That's part of the game. The increased rules focus of 3.X, 4e, and PF come out of a need for baseline rules to handle situations that were traditionally problematic or subject to DM whim, e.g. now the DM can't say you can't do a thing when you have a power for it. They're a substitute for trust and DM skill. So you can thank a generation of power-mad DMs for that. They're also a great deal of fun if you like the tactical game. If you're looking for a simpler ruleset for a fantasy setting, you want Dungeon World . Even if you don't end up playing it, the section for GMs is pretty much the best advice you will ever get for running any games, period. If you're just getting back into the hobby, this is what you want. Forget everything you've learned before. Dungeon World is what D&D could have been if it didn't focus so much on simulation. Here's a legal copy of it on the web.
Thanks everyone for the suggestions, I'll be looking into each one and seeing which suits me best.
Here is a site that goes over some of the retro clones, RPG systems similar to early editions of Dungeons and Dragons. Of these I have had friends say the Dark Dungeons has been enjoyable. Dark Dungeons is similar to the original BECMI (Basic, Expert, Companion, Master, Immortal box sets) Links for both below. <a href="http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html" rel="nofollow">http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html</a> <a href="http://www.retroroleplaying.com/content/retro-clones" rel="nofollow">http://www.retroroleplaying.com/content/retro-clones</a>
I've had great success running both Savage Worlds and Swords and Wizardry games on Roll20 - as well as other systems, but they wind up being cumbersome and complex in play. Swords and Wizardry is a cleaned up restatement of the original 3 booklet original D&amp;D game. &nbsp;We play with the Complete version of the rules, which plays like AD&amp;D when you strip it back to what people actually played with (i.e. no weapon speeds, non weapon proficiencies, etc). &nbsp;The rules are available for free legally online at&nbsp; this web site &nbsp;but pdfs are also available for purchase at reasonable prices. &nbsp;There are also White Box and Core versions of the rules that are much closer to the original D&amp;D game and have free pdfs available. Savage Worlds can certainly run a great fantasy campaign, characters feel competent from the get go without being overpowered, the detailed tactical rules encourage player focus and giving them bennies to manipulate helps keep everyone's attention on the game even during the non-combat parts.
Savage Worlds seems like a refreshing change. I was really uncertain at first and nearly dismissed it, but am now re-reading the Test Drive rules, and am getting pretty excited! It's a shame that there isn't currently any open SW games at a time suitable to me. However if I find it really appeals I'll consider running my own fantasy game.
Savage Worlds Deluxe Explorers Edition (or whatever it is) is without a doubt the best $10 bucks I've spent in gaming. &nbsp;Hands down. &nbsp;It also grants flexibility if tomorrow you want to run a sci fi game, then next week a 40s noir detective game. &nbsp;It might not be my favorite game, but I think it suits Roll20 better than any other game and has a lot of advantages.
1370629497
Gid
Roll20 Team
I also recently picked up FATE Accelerated Edition. Which is phenomenal for simple mechanics and being setting agnostic. I'm loving it!
D&amp;D Next is currently in open play test and is much more like older editions than 3.X or 4th. &nbsp;Savage Worlds is great if you can deal with the unique wound mechanic it is what threw me for awhile but I love the Hellfrost fantasy setting using those rules. &nbsp;13th age just got released and it is a good solid game for what it does. &nbsp;There are tons of retro clones available of all the older editions. A game that I want to check out but haven't bought yet is called Beyond the Wall and it just looks amazing would love to try it out myself if anyone here has a game going.&nbsp; Here &nbsp;is link.
Savage Worlds = Wicked fun.&nbsp; Doesn't seem to matter what genre.&nbsp; It's all about heroic adventure and allowing the players to do awesome fun things.&nbsp; Once you're even a little familiar with the system it drops right in to whatever you like.&nbsp; What other game forces you to use every die in the shed??&nbsp; I've never really been a fantasy gamer (Some years ago) although it works beautifully and there is a ton of source material even in the basic set.&nbsp; It's just...Whats the word?...Theatrical...
I love that character generation in Savage Worlds (from what I've seen) requires no dice rolling, you know exactly what you are getting! Also in what other game is it acceptable for a player to throw a benny if a roll doesn't go their way? In SW it's encouraged! ;)
I just discovered rolld20, but I've run Savage Worlds and I think it would be well-suited to this. I'd be interested in running a sample one-shot on some simple maps and such.
Andrew M. said: I just discovered rolld20, but I've run Savage Worlds and I think it would be well-suited to this. I'd be interested in running a sample one-shot on some simple maps and such. If it's at a reasonable time for Europe I'd be glad to try the system (any genre) as a 1-off.
I highly recommend Risus, if you want to go REALLY simple. It’s FREE (as in BEER), the rulebook is only 6 pages long, and most of that is filler in the form of optional rules and stick figure drawings. :) <a href="http://www222.pair.com/sjohn/risus.htm" rel="nofollow">http://www222.pair.com/sjohn/risus.htm</a> Kingdoms of Kalimdor is a good setting that can be found in a system agnostic package.