G'day all,
I run a game based off the Naruto universe, and I'm looking to implement a new combat system that's a little more lore compliant.
Cheers.
-EDIT-
I was thinking it might be doable in JS if I create a script which defines each jutsu as an object, and then uses if-else to see if a character can use each one.
Thoughts?
I run a game based off the Naruto universe, and I'm looking to implement a new combat system that's a little more lore compliant.
- What I currently run:
- Justu (that is, specific types of attack, of which there are dozens) as macros embedded in individual character sheets.
- /roll 1d6 + @{Speed}+@{Strength} - @{target|AC} style attacks.
- What I want to change to:
- A database of jutsu, independent of specific charactersheets
- Any jutsu being performable by any character possessing the requisite skill level[s]
- If possible, macros alerting a character to what jutsu are available to them at any given time combat arises (based on current level, remaining energy, any stat debuffs, etc)
- /roll {character|level}d@{strength}+@{speed} style attacks.
- That is, character level determining the number of dice, and the sum of two (or more) added stats being equal to the number of sides of the dice rolled.
Cheers.
-EDIT-
I was thinking it might be doable in JS if I create a script which defines each jutsu as an object, and then uses if-else to see if a character can use each one.
Thoughts?