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AD&D 1e test bed

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Use this campaign to test the AD&D 1E sheet.
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Alan had a good question: How would you best suggest a player implement their turn undead numbers? Thoughts?
If you want to put in the work, you could have two tic boxes, one that says Cleric the other that says Paladin. One and only one must be clicked. Then there would be a number box that goes from 1 thru 10 (1 thru 8, then 9-13 and 14+) for clerics, 1 thru 11 (below 3, 3-10, 11-15 and 16+) for Paladins, and a grid with the monsters which would fill when the level was picked. Such fields appear to need data, so default to 1. There would be a roll d20 before each monster which would roll and call success or failure based on the required number. Even better if it could read the level from the top of the sheet. Not even sure that is possible, but that is how I would like to do it.
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Turn Undead query/macro Enter Cleric level and Undead type. Needs some tweaking(formatting/alignment), but you get the idea.  Thoughts, suggestions?   (only copy text between pre tags, paste into a macro... damn forum renders the html otherwise) I'll add an ability/token macro in the beta.
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<pre>&{template:general} {{name=@{selected|character_name}}} {{subtag=Turn Undead}} {{?{Cleric Level?|1st Level, ?{Turn Undead|Skeleton (10), [[1d20cs>10cf<10]] vs Skeleton (10)|Zombie (13), [[1d20cs>13cf<13]] vs Zombie (13)|Ghoul (16), [[1d20cs>16cf<16]] vs Ghoul (16)|Shadow (19), [[1d20cs>19cf<19]] vs Shadow (19)|Wight (20), [[1d20cs>20cf<20]] vs Wight (20)|Ghast (-), Not Possible|Wraith (-), Not Possible|Mummy (-), Not Possible|Spectre (-), Not Possible|Vampire (-), Not Possible|Ghost (-), Not Possible|Lich (-), Not Possible|Special (-), Not Possible|}|2nd Level, ?{Turn Undead|Skeleton (7), [[1d20cs>7cf<7]] vs Skeleton (7)|Zombie (10), [[1d20cs>10cf<10]] vs Zombie (10)|Ghoul (13), [[1d20cs>13cf<13]] vs Ghoul (13)|Shadow (16), [[1d20cs>16cf<16]] vs Shadow (16)|Wight (19), [[1d20cs>19cf<19]] vs Wight (19)|Ghast (20), [[1d20cs>20cf<20]] vs Ghast (20)|Wraith (-), Not Possible|Mummy (-), Not Possible|Spectre (-), Not Possible|Vampire (-), Not Possible|Ghost (-), Not Possible|Lich (-), Not Possible|Special (-), Not Possible|}|3rd Level, ?{Turn Undead|Skeleton (4), [[1d20cs>4cf<4]] vs Skeleton (4)|Zombie (7), [[1d20cs>7cf<7]] vs Zombie (7)|Ghoul (10), [[1d20cs>10cf<10]] vs Ghoul (10)|Shadow (13), [[1d20cs>13cf<13]] vs Shadow (13)|Wight (16), [[1d20cs>16cf<16]] vs Wight (16)|Ghast (19), [[1d20cs>19cf<19]] vs Ghast (19)|Wraith (20), [[1d20cs>20cf<20]] vs Wraith (20)|Mummy (-), Not Possible|Spectre (-), Not Possible|Vampire (-), Not Possible|Ghost (-), Not Possible|Lich (-), Not Possible|Special (-), Not Possible|}|4th Level, ?{Turn Undead|Skeleton (T), TURNED Skeleton|Zombie (T), TURNED Zombie|Ghoul (4), [[1d20cs>4cf<4]] vs Ghoul (4)|Shadow (7), [[1d20cs>7cf<7]] vs Shadow (7)|Wight (10), [[1d20cs>10cf<10]] vs Wight (10)|Ghast (13), [[1d20cs>13cf<13]] vs Ghast (13)|Wraith (16), [[1d20cs>16cf<16]] vs Wraith (16)|Mummy (20), [[1d20cs>20cf<20]] vs Mummy (20)|Spectre (-), Not Possible|Vampire (-), Not Possible|Ghost (-), Not Possible|Lich (-), Not Possible|Special (-), Not Possible|}|5th Level, ?{Turn Undead|Skeleton (T), TURNED Skeleton|Zombie (T), TURNED Zombie|Ghoul (T), TURNED Ghoul|Shadow (4), [[1d20cs>4cf<4]] vs Shadow (4)|Wight (7), [[1d20cs>7cf<7]] vs Wight (7)|Ghast (10), [[1d20cs>10cf<10]] vs Ghast (10)|Wraith (13), [[1d20cs>13cf<13]] vs Wraith (13)|Mummy (16), [[1d20cs>16cf<16]] vs Mummy (16)|Spectre (20), [[1d20cs>20cf<20]] vs Spectre (20)|Vampire (-), Not Possible|Ghost (-), Not Possible|Lich (-), Not Possible|Special (-), Not Possible|}|6th Level, ?{Turn Undead|Skeleton (D), DESTROYED/DAMNED Skeleton|Zombie (D), DESTROYED/DAMNED Zombie|Ghoul (T), TURNED Ghoul|Shadow (T), TURNED Shadow|Wight (4), [[1d20cs>4cf<4]] vs Wight (4)|Ghast (7), [[1d20cs>7cf<7]] vs Ghast (7)|Wraith (10), [[1d20cs>10cf<10]] vs Wraith (10)|Mummy (13), [[1d20cs>13cf<23]] vs Mummy (13)|Spectre (16), [[1d20cs>16cf<16]] vs Spectre (16)|Vampire (20), [[1d20cs>20cf<20]] vs Vampire (20)|Ghost (-), Not Possible|Lich (-), Not Possible|Special (-), Not Possible|}|7th Level, ?{Turn Undead|Skeleton (D), DESTROYED/DAMNED Skeleton|Zombie (D), DESTROYED/DAMNED Zombie|Ghoul (D), DESTROYED/DAMNED Ghoul|Shadow (T), TURNED Shadow|Wight (T), TURNED Wight|Ghast (4), [[1d20cs>4cf<4]] vs Ghast (4)|Wraith (7), [[1d20cs>7cf<7]] vs Wraith (7)|Mummy (10), [[1d20cs>10cf<10]] vs Mummy (10)|Spectre (13), [[1d20cs>13cf<13]] vs Spectre (13)|Vampire (16), [[1d20cs>16cf<16]] vs Vampire (16)|Ghost (20), [[1d20cs>20cf<20]] vs Ghost (20)|Lich (-), Not Possible|Special (-), Not Possible|}|8th Level, ?{Turn Undead|Skeleton (D∗), DESTROYED/DAMNED∗ Skeleton|Zombie (D), DESTROYED/DAMNED Zombie|Ghoul (D), DESTROYED/DAMNED Ghoul|Shadow (D), DESTROYED/DAMNED Shadow|Wight (T), TURNED Wight|Ghast (T), TURNED Ghast|Wraith (4), [[1d20cs>4cf<4]] vs Wraith (4)|Mummy (7), [[1d20cs>7cf<7]] vs Mummy (7)|Spectre (10), [[1d20cs>10cf<10]] vs Spectre (10)|Vampire (13), [[1d20cs>13cf<13]] vs Vampire (13)|Ghost (16), [[1d20cs>16cf<16]] vs Ghost (16)|Lich (19), [[1d20cs>19cf<19]] vs Lich (19)|Special (20∗∗), [[1d20cs>20cf<20]] vs Special∗∗ (20)|}|9th-13th Level, ?{Turn Undead|Skeleton (D∗), DESTROYED/DAMNED∗ Skeleton|Zombie (D∗), DESTROYED/DAMNED∗ Zombie|Ghoul (D), DESTROYED/DAMNED Ghoul|Shadow (D), DESTROYED/DAMNED Shadow|Wight (D), DESTROYED/DAMNED Wight|Ghast (T), TURNED Ghast|Wraith (T), TURNED Wraith|Mummy (4), [[1d20cs>4cf<4]] vs Mummy (4)|Spectre (7), [[1d20cs>7cf<7]] vs Spectre (7)|Vampire (10), [[1d20cs>10cf<10]] vs Vampire (10)|Ghost (13), [[1d20cs>13cf<13]] vs Ghost (13)|Lich (16), [[1d20cs>16cf<16]] vs Lich (16)|Special (19∗∗), [[1d20cs>19cf<19]] vs Special∗∗ (19)|}|14th+ Level, ?{Turn Undead|Skeleton (D∗), DESTROYED/DAMNED∗ Skeleton|Zombie (D∗), DESTROYED/DAMNED∗ Zombie|Ghoul (D∗), DESTROYED/DAMNED∗ Ghoul|Shadow (D∗), DESTROYED/DAMNED∗ Shadow|Wight (D), DESTROYED/DAMNED Wight|Ghast (T), TURNED Ghast|Wraith (T), TURNED Wraith|Mummy (T), TURNED Mummy|Spectre (T), TURNED Spectre|Vampire (4), [[1d20cs>4cf<4]] vs Vampire (4)|Ghost (7), [[1d20cs>7cf<7]] vs Ghost (7)|Lich (10), [[1d20cs>10cf<10]] vs Lich (10)|Special (13∗∗), [[1d20cs>13cf<13]] vs Special∗∗ (13)|}} }} {{#Turned 1-12 = [[1d12]]}} {{#Turned 7-12∗ = [[1d6+6]]}} {{#Turned 1-2∗∗ = [[1d2]]}} {{Rounds Turned = [[3d4]]}}</pre>
Although I love the character sheet, it looks like you've changed the To Hit Armor Class table recently.  It's nice that it pre-fills all the data, it really is, but I prefer the old school method of THAC0 that has the '20' repeated 6 times in the table before 21, instead of the linear count (I'm sure I'm in the minority).  Nevertheless, is there anyway this auto-feature can be made optional or re-writeable instead of locked in?
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These latest changes were made without my knowledge. ;-(&nbsp; Read about it here: <a href="https://app.roll20.net/forum/post/5770781/ad-and-d" rel="nofollow">https://app.roll20.net/forum/post/5770781/ad-and-d</a>... I agree with you and that's why I created an editable to hit ac table.&nbsp; Please voice your opinion in the thread above.&nbsp; I would like to see Cowtankerous make the necessary changes voluntarily by listening to the people that use the sheet.&nbsp; &nbsp;