Couple things came up that I probably handled incorrectly so here is how they will be handled from now on. 1) Crit failures to hit with a summoned item will randomly hit a different adjacent target instead. 2) Crit failure cards can not negate character special abilities (such as causing you to drop/disarm your weapon when normally that is impossible) in such cases draw a new card. If I missed something please post it here. Thanks.