This post has a table that tracks the passage of time for events that were actually played through the campaign.
Date
Event
4708
Arodus, 25
Riots spread throughout Korvosa
after King Eodred died. The PCs helped save people during these
riots. They also rescued orphans from a crimelord known as
Gaedren. They met the ghost of a Varisian fortuneteller named
Zellara, who guided them in events to come.
Arodus, 26
PCs had first interview with Field
Marshal Cressida Kroft and were employed by the city guard. They
arrested Verik and his henchmen.
Arodus, 27
Brief downtime
Arodus, 28
The PCs were in the presence of
Queen Ileosa for the first time. She addressed the military
organizations and asked help in investigating the riots and the
missing Seneschal.
Arodus, 29
Downtime. The PCs sought a home
for the orphans rescued from Gaedren. They also investigated
owning a building in Korvosa. Finally, they investigated other
things.
Arodus, 30
Downtime.
Arodus, 31
The PCs visited Eel's End to
obtain some information and evidence of the possible links among
Verik, Devargo, and the Arkonas.
Rova, 1
The PCs went after Trinia, the
person suspected of killing the King.
Rova, 2
Downtime. The PCs bought a
townhouse to use as a base of operations. They also interacted a
lot with Vencarlo. Finally, they pursued things regarding their
backgrounds.
Rova, 22
Cressida contacts the PCs to
assign an important mission: finding the missing Shoanti diplomat
Thousand Bones. They rescued him from the Dead Warrens and he left
for Korvosa.
The trial of Trinia Mabor ends and
she was going to be executed, but legendary vigilante Blackjack
appeared and rescued her.
Rova, 22
Downtime that lasted for five
weeks. They interacted with recurring NPCs, improved their
headquarters, completed city watch contracts, and battled a rogue
devil in the Pantheon of the Many.
Lamashan, 28
They helped Brienna Soladi and
cured her from a strange disease: Blood Veil. This marks the begin
of a devastating plague.
Neth, 2
Brief downtime. Also, the PCs met
Ishani and other people attending the Blood Veil plague: Doctor
Davaulus, the plague doctors, and the Gray Maidens.
Neth, 3
Brief downtime.
Neth, 5
The Lucky Bastards (the PCs)
uncovered a scam from Vendra Loaggri who was selling fake cures
for Blood Veil. They also captured the notorious Hookshanks.
Neth, 6
The PCs went to quell a rebellion
that some wererats were planning. They learned that the sunken
ship Direption could be where the plague started.
Neth, 7
The PCs investigated the sunken
ship Direption and found in it some chests with diseased rats and
coins, and some papers incriminating Davaulus as the owner of such
disease-carrying ship.
Neth, 8
Downtime: The PCs witnessed the
decaying city and all the turmoil and cruelty that has followed
the plague. They also attended some personal matters.
Neth, 15
The PCs went to investigate a
series of disappearances in Carowyn Manor, finding instead a
massacre, unearthing things far more incriminating and bigger than
what they expected.
Neth, 16
Downtime. The PCs had a short
downtime on this day.
Neth, 17
The Lucky Bastards went to storm
the Hospice of the Blessed Maiden: the headquarters of Davaulus
and the plague doctors. They killed Davaulus but were then killed
by Rolth and Andaisin. The goddess Pharasma resurrected them.
Neth, 18
Big downtime that lasted for three
weeks. The PCs developed a cure for Blood Veil, investigated more
things, had some portents from a few deities, and contemplated the
quarantining of Old Korvosa and two public addresses of the Queen.
On one of them, the Queen herself surprisingly captured Marcus
after a never-seen display of power.
Kuthona 10
The PCs went to rescue some Sable
Company marines, and when they returned, they saw the Citadel and
their headquarters under attack by Gray Maidens, devils, and Red
Mantis. They had to flee and hide in Old Korvosa.
Kuthona 11
The Lucky Bastards went to
Vencarlo's House after Grau gave them a letter from Vencarlo
inviting them. They were ambushed by Red Mantis in Vencarlo's
home, but didnt find the master swordman. They also discovered
that Vencarlo is Blackjack. Then they spent the rest of the day
investigating where the seneschal is.
Kuthona 13
The PCs followed the leads towards
Pilt's Palace, where Vencarlo and/or Salvator could be. They
attempted to infiltrate the place but then Bakar was able to
identify them as the Lucky Bastards and thus Pilts decided to
strike a bargain with them.
Kuthona 14
As part of the bargain struck with
Pilts, the Lucky Bastards hunted down a devil-transformed Devargo.
After that, they got an audience with Salvator.
Kuthona 15
Following an audience with
Salvator, the PCs have an audience with Glorio Arkona in which he
explains how Melyia Arkona betrayed him and now has Vencarlo and
Neolandus captive in a dungeon. Thus the PCs head to that dungeon,
the Vivified Labyrinth, and battle their way through traps and
rakshasas before defeating Melyia and rescuing Vencarlo and
Neolandus.
They return to the surface to talk
with Glorio but find Old Korvosa under attack again by devils. So
the Lucky Bastards flee the city and go towards the village of
Harse, with Vencarlo, Neolandus, and 120 refugees.
Kuthona 18
The PCs arrive to the village of
Harse, where they have the Harse Assembly with several ambassadors
from the surrounding towns, as well as Vencarlo, Neolandus, a
priestess of Asmodeus, and a Shoanti scout. They plan the
rebellion to take back Korvosa, which involves seeking a way to
enlist the Hellknights for thwarting the devils in Korvosa and to
seek the aid of the Shoanti in the Cinderlands.
Kuthona 20
They arrive to the village of
Abken in the afternoon, after departing from Harse the day before.
They pass this village and head to Sirathu.
Kuthona 21
The Lucky Bastards reach the
village of Sirathu in the afternoon to investigate the whereabouts
of Maidrayne and try to enlist the Hellknights. They learn that
Maidrayne is trapped in the Dimension of Dreams, so they venture
forth to rescue her. In this dimension, they visit a dreamscape
that was a representation of the Bloodsworn Vale attack that the
Lucky Bastards experienced in the past. They also saw another
dream that represented the murder of Lord Volshyenek Orlenos and
the plotting of the Acadamae to get the Crown of Fangs. Finally,
they rescued Maidrayne and she promised to enlist the Hellknights.
Kuthona 23
After Sirathu, the PCs head to
Kaer Maga on their way to the Cinderlands. Here, they buy all
sorts of magic items and get more information on the Lavapit Mines
Expedition, the Second Shoanti Invasion, and the Crown of Fangs.
Finally, they are ambushed by the Cinderlander, who was trying to
collect a bounty put on the PCs.
Kuthona 24
The PCs departed to the the Skull
Clan camp in the Cinderlands. On the way, they rescued a Shoanti
herder named Terva. Once in the camp, they met Thousand Bones and
participated in a test of strength against the Sun Clan champion
Krojun.
Kuhtona 25
The PCs attended a council fire
meeting of the Skull Clan. There, they learned a lot about the
relationship among Kazavon, the Crown of Fangs, Queen Ileosa, and
the devil invasion. They also learned how to destroy the Crown of
Fangs. That same night, the Red Mantis were able to find the PCs
and an ambush ensued. The PCs defeated them and interrogated their
leader Cinnabar. Finally, they departed to the Sun Clan camp the
day after.
Kuthona 29
The Lucky Bastards arrive to the
Sun Clan camp and accept the Trial of Totems in order to be
admitted amongst the shoanti. The Trial lasts for three mornings
and they pass it.
Kuthona 31
They pass the Trial of Totems and
then joined the Sun Clan camp in their war council meeting. They
discuss the final alliances for the liberation of Korvosa. They
also discuss the raids on Urglin, a city of orcs beyond the
shoanti camps, which they must conquer before the shoanti can join
the war on Korvosa. A big downtime begins.
4709
Abadius 7
After one week of preparations in
this downtime, the Sun Clan shoanti and the Lucky Bastards raid
the city of Urglin. While they do not conquer the city, they are
able to kill many orc warriors and several orc leaders, thus
crippling the orcs' military potential.
Abadius 11
The PCs return to the Skull Clan
crypts near the Kallow Mounds, where the Skull Clan shoanti were
hiding with Neolandus after the Red Mantis ambushed. Neolandus
rejoins them.
Abadius 16
The PCs return to Harse to do the
final preparations for the Liberation of Korvosa. On the way, they
meet Fenris who decided to join them.
For the next weeks, they hear news
of unfortunate events happening in Korvosa, like martial law,
slavery, assassinations, and the fall of some satellite towns. But
they also learn of rebel forces operating below Korvosa. Finally,
they finish all preparations for the Resistance Army, reunite with
the Shoanti warbands and the Hellknights, and plan the liberation
of Korvosa and an end to the devil threat.
Pharast 25
Spring time comes, the snow goes
away, and the Resistance Army marches towards Korvosa.
Pharast 26
The battle for Korvosa begins. The
Resistance Army manages to blaze through the eastern and southern
districts, defeating devils, breaching walls, and helping
civilians.
Pharast 28
Several major victories happen for
the Resistance Army: they capture the Gray District and reunite
with the rebels that Cressida assembled and that have been
surviving under Korvosa for three and half months. They also
manage to get the ancient blessing of Eyes-of-Fire in order to
destroy the crown.
Pharast 30
More victories for the Resistance
Army. They capture Sabina Merrin (right-hand of Ileosa), capture
Palace Arkona and defeat Andaisin and Rolth, seize the Longacre
Building and the Bank of Abadar, and many other districts are
liberated.
Pharast 31
With most of Korvosa won by the
Resistance Army, the PCs storm the Castle, encountering bizarre
experiments and events there, including a transformed Marcus who
the PCs had to kill out of mercy. They battled Queen Ileosa as
well as Togomor (who proved to be a devil) and ended up destroying
the Crown, ending its evil influence on Ileosa. They also thwarted
the forced resurrection of the dragon Kazavon (part of its spirit
inhabited the crown). The PCs then spared the Queen in exchange
for information on how to end the Curse. They allowed her to
escape to a distant land and vanish, never to return to Korvosa.
With the crown's power gone,
Lorthact's barrier around Korvosa disappeared and forces from the
Hells (including the Erinyes Queen Eiseth) appeared in Korvosa to
track down Lorthact. These devil forces then chased Lorthact out
of Korvosa and throughout other planes.
Gozran
3
The Resistance Army spent a few
days researching how to end the Curse using information given by
the Queen and books recovered from the Acadamae. In the end, there
were two viable ways to finish it: either execute all infected
citizens or use the remnants of the Crown and someone's life force
to amplify positive magic that would dissipate the Curse energies.
Tobias chose to sacrifice himself
but Gromian knocked him and took his place in the ritual. The
Crown remnants amplify his life force and the ritual works, ending
the Curse. Gromian's corpse is buried in the temple of Iomedae
after an honorable ceremony.
Gozran 9
The Resistance Army finishes
eliminating the last pockets of devil or Ileosa-allied government
forces. Lots of executions happen, including that of Glorio and
Sabina. More aid is organized and supplied to the civilians.
Finally, lots of discussions happen regarding how to restore a
good Korvosan government.
Gozran 16
After a week, the remaining
authorities in Korvosa finish nominating some candidates for the
role of monarch and then voting takes place. Tobias of the Lucky
Bastards is allowed to cast a vote along with several magistrates
and important persons. Cressida Kroft is voted as the new Queen
and a hasty coronation is done, since Korvosans did not want the
city to remain ruler-less and vulnerable for more time.
Desnus 20
With Korvosa restored and the
crisis averted, the contract between the city and the Lucky
Bastards end and the stipulated rewards are given. A title of land
is rewarded to the Lucky Bastards and they begin founding a new
town called Luckhaven in the fork of the Yondabakari river that
leads to Abken, Janderhoff, and Sirathu. They hire a lot of
workers to build the town and make trade agreements with other
towns and villages.
Neth 3
Almost eight months have passed
since the Liberation War of Korvosa (and 1 year and 3 months have
passed since King Eodred died and the Korvosan Crisis began).
Relations with the shoanti
improved after they were granted fertile lands below the Storval
Rise (as repayment for their help in the Liberation War). An
embassy for them was built in Korvosa and shoanti shamans were
given the privilege of visiting ancient burial chambers below
Korvosa. Neolandus stayed as an
advisor for Queen Cressida. Grau continued the persona of
Blackjack, working more for the safety of children in Korvosa.
Vencarlo stayed as a combat trainer, sometimes rendering services
to Lucky Bastards recruits. Maidrayne Vox stayed in Korvosa for a
long time to monitor any devil recurrence. Aelfrick Stolya finished the
business of his inheritance. He acquired the true testament that
his father left and confronted the usurper Lady Rainna. He
finally became the true heir of the Stolya manor and also got his
hands on some obscure magical codex. Much progress has been made
in building Luckhaven and Tobias attends the inauguration of
Theandra's second tavern, in Luckhaven. Tobias sees a lot of
familiar faces that had their roles in the Korvosan Crisis. Finally, a statue of Gromian
is built in Luckhaven to honor and commemorate his great loyalty,
sacrifice, and honor.