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Found an interesting way to keep track of AC and damage.

Normally, the other two 'health bars' are basically useless, at least for me. However, as I don't want to look up the AC and damage for every weapon and enemy every time it is used, nor open up the GM notes on the token, I have found a different solution... Every time I click on a token, then, I'll know the most relevant information immediately. Yes, I realize the bars are useful in keeping track of things like Panache for Swashbucklers in Pathfinder, but not all characters will have such a secondary stat. In addition, as no second number is recorded in the right box, annoying empty bars won't show up 'above' them.
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The Aaron
Pro
API Scripter
This is exactly what I do. =D
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Edited 1430786762
Spren
Sheet Author
I do the same for health and AC, and I think that's pretty common. The red bar is unused at the moment. I used to use the red bar for Passive Perception, but I ended up just making a macro for it instead. I'm kind of curious what other people use the bars for. I'm sure there are other good ideas out there.
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The Aaron
Pro
API Scripter
For me, it's Health, AC, and either Temp Hit points, Luck Points, or Warlock Spell Slots.
When I'm running Sci-Fi things, from ships to characters, I use the blue bar for Shields. The red bar I use for Mental Strength for campaigns utilizing horror aspects. That's about it. I remember once, out of boredom, using it in a camaign to help me keep track of my crossbow bolts left.
The funny thing is, I Play in a Game where we keep Track of so many things, we use all three Bars and none of them are HP, and even if we had four or more Bars it wouldn't be enough :D
Hp ac and the tokenotes.. I think roll20 need to rethink thd bars if most people are using the tokens like this
I did this for the 5e game I ran. If you type 'AC .... 15' in the bar, it pops the 15 out of the bubble so it is easier to read and remember what it was for.
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Gold
Forum Champion
I do this too. I like how you can type "A10" with the A meaning AC.
In my games, I change the colors of the pop-up bubbles to Green, Gray and Clear (in that order, left to right): Green = Hit Points Gray = Armor Class Clear = Move Rate (how many spaces that figure can move in a combat round)
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Keith
Pro
Marketplace Creator
I use them as Hit Points, Armor Class, and Passive Perception.
In my primary campaign, I let the players decide what they wanted. They chose Red for HP, Purple for Mana Points, and the third bar is Green and is 'optional'; used for tracking daily powers such as lay-on-hands for the paladin, channel energy for the cleric, and wild shape for the druid! For my NPCs (which don't use Mana Points), I store their AC in the Purple and their TouchAC in the green, for easy reference. -Phnord, who likes to do things differently.
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Ziechael
Forum Champion
Sheet Author
API Scripter
In the interests of sharing i have my red set to HP (well why wouldn't you...), blue is used for speed (to help remember who/what moves how far each round) and green is set to AC for my monsters so i can plan their best use and ammunition for my players so that they have an easy visual aid for knowing when ranged combat is not an option :)
As most seem to, I end up using one of the bars for HP (red unless GM prefers otherwise), Blue for AC, and whatever is left I'll use for altitude (Pathfinder mid-late game you're often flying), or alternate HP tracking like temp HP or Stoneskin. On simple mooks, as a GM, I've sometimes kept their attack rolls in one of the bars for simplicity. bar3 = Attack [[1d20+4]] for [[1d8+2]] dmg and just call it with @{selected|bar3} or some variation therein. Along those lines, in early game casters (up to 4th level spells at most) I've often used the colored dots with numbers on my token to show how many spell slots I have left for each level. It gets messy after 4th or 5th spell level, but it's nice and convenient until then, and everyone can see when Mr. Sorcerer needs a nap.
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Edited 1430852202
Gen Kitty
Forum Champion
In my 4e game: Green is HP for the PCs, Red is the HP for non-PCs (I sometimes use Blue as neutral HP, when a previously potential-hostile NPC is now non-hostile. My PCs are conditioned that RED BAR IS BAD BAR! so having friendlies with red health bars makes them nervous). My PCs use their red bar for temp HP, no-one is using their blue bars that i recall. In the Pathfinder game I play: Green bars are HP for everyone, the red bar is ammo, and blue is AC. I personally use the status icons in the Pathfinder game to keep track of how many uses I have left of Agile Feet, Bardic Song, and Channel Energy.