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Create a Runner

May 06 (10 years ago)

Edited July 11 (10 years ago)
Think of a character or two you would like to play. Choose one of those and begin filling out the following categories on a scratch sheet of paper or text document.

Name: Give your character a Slick Street Name, like Molly Millions, FastJack, Armitage, Backspace, or Maddox.

Style: Choose a Style for your Runner or make one up: Calm, Hot-Shot, Savvy, Wiseass, Methodical, Gregarious, Suspicious, Zen, Wild, Rookie, Inscrutable, Replicant

Concept: Write a short description that puts into words the picture that you have in your head of your character.

Role: Choose a Role for your Runner or make one up: Street Samurai, Drone Rigger, Bodyguard, Med-Tech, Face, Netrunner, Private Detective, Tech-Wiz, Ex-Soldier, etc. Pick a Number from 3-8. A high number means you’re better at Chrome (Technology; Science; cold logic; calm, precise action). A low number means you're better at Punk (intuition; intimidation; seduction; wild, passionate action).

If that's confusing, think of it this way; if you want your character to be really good at combat, choose a low number--like a 3 or 4--and if you want a character that's good at non-combat related things (detective work, cybersurgery, netrunning, etc) choose a high number--like 7 or 8. If you want a character that is a good balance, choose a number between 5 or 6.

Chrome: Choose whatever augmentations your character may have.

Gear: A weapon of your choice; two gadgets, tools (if any) and clothing to fit your role. An example of gadgets include cyberdecks for netrunners, drones for drone riggers or

Deal: What's your deal, man? Choose one of these or create one of your own: Get Rich & Famous, Waste Bad Guys, Find Truths, Solve Mysteries, Live & Die Free, Follow Your Honor Code, Fight The Man, Prove Yourself, or Keep Being Awesome (you’ve nothing to prove!).

Sample Character

Name: Mack
Style: Reckless
Concept: Down on his luck private detective looking for under the table work when he isn't drowning in alcohol or smokes.
Role: Private Detective (6)
Chrome: Cybereyes (record, playback), Cyberarm Prosthetic (right), Chipdeck (right forearm), Spinal cord support plates (armored back)
Gear: Lined coat, Pocket Secretary (Rose), Nambu .309 revolver
Deal: Pay the freakin' rent...

The Rules

When you do something risky, you always roll (minimum) 1d10 to find out how it goes. Add +1d10 if you've had preparation, +1d10 if you’re an expert and if you have Chrome or Gear that will help you succeed in your action, include an additional die for each. Roll your dice and check the result for successes.

Example: Mack grabs the BTL dealer by the throat with his prosthetic arm and begins asking him tough questions about his supplier. Because Mack's a private investigator and is investigating a case, he gets a die (1d10). He gains another die (2d10) because he's utilizing his prosthetic arm as a means for interrogating a suspect. Finally, like all characters, he gets a default die (3d10) to roll for his action. Because he's performing a physical action, he's having to roll ABOVE his Role number of 6 for successes.

His results are 8, 4, 7. That's two successes, meaning he gets a standard success. The BTL dealer, clearly intimidated, gives up the name of his supplier.


▼ If you’re using Chrome (science, logic, reason), you want to roll under your number.
▲ If you’re using Punk (rapport, intuition, passion), you want to roll over your number.

0 If none of your dice succeed, it goes wrong. The GM says how things get worse somehow.
1 If one die succeeds, you barely manage it. The GM inflicts a complication, harm, or cost.
2 If two dice succeed, you do it well. Good Job!
3+ If three dice succeed, you get a critical success! The GM tells you some extra effect you get.

Helping: If you want to help someone else who is rolling, say how you try to help and roll. If you succeed, give them +1d (max of +1d of help per roll).

Matches: When one or more dice result in a number that matches the character's Role number, one of two things happen:

  • A player gets a standard success if the action their character is taking falls outside of their assigned role.

  • A player gains an automatic critical success to their action if what they’re doing falls within the confines of their role.

That's pretty much it. There are some additional rules concerning initiative and combat that I've included but we'll cover that when we get to it. For now, just familiarize yourself with the basic rules and the concept of your character(s). See you soon, chummers.
looks simple and it even has a good example, nice :D, oh btw, how it will be the chat, voice and text?, just to let you know, im from mexico so yeah you can maybe expect some different way of pronunciation plus that i only have one mic. (the one who is part of my laptop and that sometimes it doesnt work well -__-).
May 07 (10 years ago)
Voice should work just fine. If you have issues with your mic we can always resort to text.
May 07 (10 years ago)

Edited June 11 (10 years ago)
Alright, here's mine



Name
: Jacob "Killeroo" Jacobson
Style: Seasoned
Concept: Mutant Kangaroo who's a specialist for wrecking shit up with his giant MG. Also cares for his adoptive human son Spade
Role: Heavy Gunner (4)
Chrome: Enhanced Muscle Structure (super-human strength & endurance), Enhanced Organ Tissue (Protects from Deadly Organ Wounds), Enhanced Metabolism (Wounds heal faster), Animalistic Features (Better Smell, Nocturnal Sights)
Gear: Giant Anti-Material-MG "Lil' Betty", Desert Eagle Side-Arm, Kevlar Armor, Long Coat with Hood
Deal: Earn money so Spade can have a better life
This will be my first venture into Cyberpunk, so I know a little bit, like stuff based off of movies like Johnny Mnemonic and Blade Runner. Where can I find a list of Chrome and Gear? The other parts of character creation I understand, but when it comes to selecting augmentations and gear, I don't know any. Basically looking for a "menu" so to speak. Haha

I'm thinking of creating a Casanova-type that charms his way through most conflicts that can't or don't involve physical violence. The other I'm not sure of yet, but if there is a role that needs filling, I'm flexible as a person and don't mind playing that needed role.
May 12 (10 years ago)
Feel free to make whatever kind of runner you want. Playing a face is a really cool idea! Here are a few ideas for potential cyberware if you wanted to stick with a face type of character;

Pheromone generator (emotion control) - Biotech that, when activated, allows for the user to influence others' feelings and emotions. Think of it as a kind of low level 'Jedi mind trick'. Of course, something like this wouldn't work so well against drones, automatons or REALLY chromed out individuals (nicknamed cyberzombies or just zombies).

Cybereyes (blinding strobe, hypnotic) - This type of chrome could be used to potentially hypnotize someone with its use if you're trying to sway them to your way of thinking. In combat, it can function as a strobe that can potentially blind an enemy.

Looking online, I found a few sites that have some lists you may want to look at:

Cyberware

http://www.mecha.com/~conkle/cyber/cyberware.html

http://www.evenmere.org/~bts/Salvage/cyberware/lis...

https://shadowrun-returns.wikispaces.com/Cyberware

Gear

neuro.portalseeker.com/gear.pdf

neuro.portalseeker.com/weapons.pdf


Thanks Eric! That's the kind of stuff I was looking for. I will post up my two characters first chance we get.
May 12 (10 years ago)

Edited May 19 (10 years ago)
Name: The Swede/Doc
Style: Calm and calculating (in combat..not so much)
Concept: Ex mall surgeon turned back alley “doctor” on the run from IKEA.
Role: Doctor (7)
Chrome:
High grade optical implants designed for delicate precision work.
Designed for function they leave Doc with eyes that look clearly artificial. At best his intensely, faintly glowing, blue eyes makes him look doll like or robotic and at worst those lifeless eyes in combination with an insincere smile can be disconcerting if not downright frightening. Imagine a shark staring at you, holding a scalpel..telling you over and over its all going to be fine..before cutting into your flesh with a scalpel.


Gear:
Snub-nosed revolver, handle wrapped with neon green grip tape for that streetpunk look.
Nylon carry bag with eclectic collection of “medical supplies”
Black coat with a high neck and hood, made from some sort of rubberized material that makes blood and gunk slide right of it.
Turbo charged stun gun. Might not have more than one or two charges in it but will most likely melt the fillings in your teeth.

Deal:
Keep running from IKEA and try and make a living any way I can.
May 18 (10 years ago)

Edited June 23 (10 years ago)
When I was six, there was 256 color Sogg Cola billboard outside our window.
When my dad asked me what I wanted to be growing, up, I said that.
But he didn't get what I meant.
Not a piece of the machine.
Not a corporate stand-in.
But from miles away, I want people to know what I stand for.



Name: Lily "V3ct0r" Gosh

Style: Hot-Shot wise-ass with a heart of Ag.

Concept: Disappointed voice of the next generation.

Role: Hacktivist (5). Read, create, copy, erase.


Chrome:
Dr. Heykl Cyberclinic Freebie Card: Pick 2! (Unused. A birthday present).
Jungbog Trauma-Denial Kit. ("Why let the past dictate your future?")
2 PB Thumbnail drive.


Gear: Optimo-Fortuna Cortex Bypass Goggles. See The Code. Be the Code.
Neverest/Edgewater All-Weather Faux-Fur Coat. N/E: You're Entrenched.
Tibbets-Yui Miltech Burglary Hackdeck.
Lil' Lady Defense Tazer.

Deal: Free the People. Tell the truth to power. Protect my family...since a lot of 'runners don't have that. And if I happen to reroute a few trucks worth of military grade comp-tech, who's to know?

Another runner! Welcome to our merry band of misfits
May 18 (10 years ago)
Yes, welcome to the madness :)
Does this bring us to 4?
May 18 (10 years ago)
Yes, three players and one GM. When setting up your campaign on Roll20 to look for players the GM is added to the count of players wanted for the game. So, for instance, if I put in that I want 5 players for a game I'm actually advertising for 4. When those slots fill up, it will stop appearing in the LFP section.

Welcome aboard, Gold! See you in the shadows...
May 19 (10 years ago)

Edited May 19 (10 years ago)
Name: Satyendranath Bakshi, call him Sat B.

Style: Charmingly Methodical

Concept: Gentleman of leisure. A perfect juxtaposition of serial killer like patience and flamboyance of a flamingo. Dresses like a bengoli physics professor but talks like a rockstar.

Role: Mastermind (6). Detect, predict, counter, survive.

Chrome: Access to the "Freedom Mission" library. Freedom mission is a group of hackers obsessed with making the information free. The library gives him access to information about people, devices, places and artifacts. He uses it to help with strategic decisions and to charm the ladies.

Gear: Bluetonic Body scanner: An enhancement to the polygraph test applied entirely through photonic means. It uses results of several tests to tell if the speaker thinks s/he is speaking the truth or not.
Body presence trigger mines. Does not go off if operator still in range.
Faux laser rail gun, close range killer, leaves no mark.
Lock picks, old fashioned and new.

Deal: I do not want to end up as a statistic.
Are we getting new runners? I saw more people join the campaign.
June 06 (10 years ago)
I thought so but I haven't received word back from three different people, so maybe not.
June 09 (10 years ago)
I'll (hopefully) be putting up a runner here tonight
June 11 (10 years ago)
Name: Mechanical Cyborg Calibrated for Extermination (MCCE) Unit 184 system op 5.67 Cybertech division of [Redacted] (or MC for short)

Style: Brain-wiped Assassin cyborg

Concept: Cyborg Assassin, Genetically engineered soldier with extensive cyberware. Last memory is that of being heavily operated on by corpies and brain hacked, has vague memories and dreams of a family life from past

Role: Assassin Black Ops (3)

Chrome: Cyber Optics (Magnification, infra-red, thermal), integrated sub-vocal microphone, Full Cyber body (Armoured, Silenced servos, Chameleon skin) Wired spinal cord (Reflexes, acrobatics)

Gear: Monoblade Katana; Full length trench-coat with hood, Smoke Grenades, Flash Bangs

Deal: Destroy corps abilities to create cyborgs like them, Find out info corp has on them, Regain memories.