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I want to start a Deadlands Classic game but have questions before I start

So I'm new to this roll 20 community and I would really love to start a Deadlands Classic campaign but I need to know if some of the rules are compatible or not. For example, does anyone know if dice can be re rolled and added when they ace (reach highest number possible on the die, rolling an 8 on a d8 then rolling it again to add on to that initial roll)? Can I use fate chips (tokens that are awarded to players to negate damage/alter fate usually poker chips in different colors)? Can I track wound levels for my players five areas? If anyone can answer these questions for me I would appreciate it greatly.
Fate chips are easy, you just make images of them and bring them in as tokens that you can assign to anyone.
For dice, check out the dice-rolling help document here . Specifically, you're looking for the "Exploding Dice" functionality. As Tommy R. said, fate chips are probably best represented by tokens or an 'infinite' deck of cards / gems. Personally, I use a set of little gem tokens that made in Inkscape in about 5 minutes: As for wound tracking, I'm not totally familiar with the Deadlands rules, but you may be able to use the status markers on each token (there are five colored circles available, as well as an 'X' symbol for marking dead / out-of-combat tokens.
I checked out the die FAQ thank you for that by the way. The TN should be hidden from the players but it seems that e.g. roll 5d6>13 is the only way to have the players roll work in game...
Well, as fun as the dice parser is, you don't ~have~ to use it. You can just have your players roll the dice, and then manage the TN as you would in a live game. You're just as capable of saying success / failure as the text window is :) Personally, I tend to minimize use of the dice roller's mechanics in my own games, other than sometimes a simple addition of the values, but I understand that some people like the convenience of having the roller do the work for you.
I also think that there is no need to have the system make the re-rolls-keep/drop or other functions of the dice. You don't have that when playing face to face. If your result ask for a re-roll,... well... re-roll.
I actually entered "?" for the > value e.g. /roll 4d8!!>? and it worked just fine! It let me see their roles without telling the players if they succeeded or not. I now have to figure out how to make multiple playing card decks of 54 cards each without having to do it manually. Is there a way to do that? When I create a new deck I have to add cards to it and find the images when all I want is a repeat of the original that was supplied to me... Any help is appreciated.
Fate chips are easy, you just make images of them and bring them in as tokens that you can assign to anyone. How would you handle the random draw at the begging of the session?
srsly... wait i guess they could roll 3d6 1-2 white, and so on.
Fate chips are easy, you just make images of them and bring them in as tokens that you can assign to anyone. How would you handle the random draw at the begging of the session? Martin, instead of Chips, use another Deck of cards with graphics of the chips. This way they can be dealt out and set as random. Would that work?
srsly... wait i guess they could roll 3d6 1-2 white, and so on. The hard part is making sure the percentages are right. Especially when legend chips start accumulating in the fate pot. Wait, if you make them as a deck though . . . can you make a deck of cards with a different number than 52?
Fate chips are easy, you just make images of them and bring them in as tokens that you can assign to anyone. How would you handle the random draw at the begging of the session? Martin, instead of Chips, use another Deck of cards with graphics of the chips. This way they can be dealt out and set as random. Would that work? Like I said in my most recent post that should work if you can make decks of cards that have a number other than the standard 52 card deck.
You can make a Deck with as many cards as you want.
Is there anyway to make a repeat of the deck of cards they give originally so I don't have to add a bunch of other cards and find images for them all?
/roll 5d6!!k1