So, I was wondering if we could possibly get into like roles and assignments during group fights. Obviously we will have some curve balls, but for the casual fights I think we should develop some form of teamwork to speed up the combat process. My ideal team strategy would look something like this: Strider -- (A) Always pick up the hardest hitter first. (B) Allow the ranged/weaker combatants to get into position before engaging in combat. Dengur -- (A)Pick up the lesser mobs and tank them (B) Maintain line of sight with allies (C) Heal unconscious allies. (D) Heal allies that drop to 25% health. Draxell -- .(A) Go after any ranged fighters to provoke disadvantage on attacks. (B) Pick off the weakest enemies if there are no ranged combatants. Klein -- Prioritize targets in the following order: (1) Flying or climbing creatures (2) Bosses or heavy hitters (3) Cannon fodder Willow -- Prioritize type of spells in the following order: (1) AOE spells on mobs with 4 or more creatures (2) Cantrip spells on lesser mobs (3) Single target spells to Bosses or heavy hitters. (4) Utility or crowd control spells on tanky opponents that are not bosses. Please let me know what you think your character should do, or would do in combat. I think the biggest two reasons why I brought this up is: Disorganized combat (as proven in our current situation) and also only 3 hour sessions means we need to rush through combat if we want to roleplay or have more story time. This will also bring a group dynamic to our team making us actually feel more in sync with one another, possibly open up doors for additional roleplaying by building chemistry, discussing combat maneuvers, or even praising each other on how good of fighters they are. So, I'm interested to hear other's feedback.