suggestion? the auto teleporter currently creates an infinite loop, which can be solved by linking to a square next to the icon being teleported to - a small problem, but one that crashes the API. I suggest having the receiving end of the teleport actually be offset by one square. this will prevent looping. to determine direction of the offset, add another variable to the list. have it take direction from the value in bar1 (I would use compass points myself, ie, N, NE, E, SE, S, SW, W, and NW to figure direction of offset - easy to remember when setting up.) If no value is in bar1, then have it offset 1 square north by default. If you really wanted to get fancy, you could have bar2 determine the distance the token is offset as well, (definitely not necessary, but I would still use it just because I could - sometimes it would even fit the maps, I'm sure). perhaps bar3 to determine if the teleport is active or not at the time the character steps on it? (on/off would work there). oh, man, I just thought of adding a variable use command in there. Ok, so if bar3 reads "on", teleport is on and usable as many times as someone steps on it. If it reads "on#" where # is the intended amount of times you wish the teleporter to be used, then it counts down every time it shifts someone and eventually sets itself to off. if it reads "off" then it simply doesnt work until the DM turns in on again. Am I getting annoying yet?