
I read through Phil R's post on allowing players to see what went before. I found the following solution satisfactory for my games. 1. I make a handout for each room on the map with player and GM room descriptions, and I include a screen shot of the room in the handout. The handout is not available to the players until it is explored. 2. When the players are done exploring the room, I update the description (room state and knowledge garnered) and I make it viewable by all players. 3. When a player wants to revisit a room, they can open the handout and see the description, latest state of the room, and even an image of the room. The player never need to traverse the map back to where they where before.