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Session intro Achive!

RADELF: The land torn from reality.
This campaign will focus on chasing a feral elemental lord that is breaking the barriers between the planes of the world of Radelf. A caravan company has hired four new guards to protect one of their wagons going from Freeport to Golden Rock. The, week long journey usually is fairly uneventful with guards, but bandits pick off the undefended traders quite easily and as such it is common to find work that requires a bit of combat skills. As advertised, the pay is good and so the position fills quickly. The cargo this week is supposed to be potatoes and corn, but why do they need four guards for a few wagons of food?

Session 2:
So the "heroes" made a big entrance into the city by helping the guards fight off an attack of elementals, by chainsawing nearly chainsawing a forge smith but instead each other, by having a late night visit to a temple, and by extorting some of the Redmarch Merchant's guild's palace guard (smart...). Oh and stealing a bunch of stuff that might be missed! The "heroes" have settled in for the night and after only a few hours of rest each of their doors receives a loud knock followed by a shout "CITY GUARD! OPEN UP! THE BUILDING IS SURROUNDED, YOU ARE CHARGED WITH INTERRUPTING COMMERCE A HIGH FELONY IN GOLDEN ROCK ALSO ASSAULT WITHOUT A PROPER PERMIT!"

Woops... And you all had so many plans for tomorrow.

Session 3:
The sounds of the Deep ones just out side of the camp walls would have prevented any sort of rest if not for Dayreth's use of his survival knowledge to make some earplugs out of the sponge-like fungus. You all are taken to the bottom floor of the two story building within the walls. The faint glow of the fungus wood allows you to see your step but seeing anything else in the room requires a lantern lit by the brighter young fungus. You are led to your beds for a rest before entering into the tear. Each are given a small eye mask made of a leathery material to block out the light of the fungus. You each craw into a bed, prepare yourself for a trance, or take time to wind your gears. The party gets much needed rest. Then you are each awoken by Gearbags and one of the guards via a vigorous shake (or something Gearbags'y). As you take out your earplugs your are bombarded by the sound of moans and howls from beyond the wall each echoing about in the cavern. The guard informs you "Breakfast is on the table. Best to eat well and get ready in-case the Deep ones don't disperse. I have never seen a mob this big before. We are planning on sending you through around lunch time, as long as we don't become lunch first."
May 19 (10 years ago)

Edited May 19 (10 years ago)
Session 4,5?

UPDATE (5/14/15)

The heroes went their separate ways once in the city each with a task to gather forces or tools to achieve their goal of fighting back the drow and ascending. The Lady Dancer spoke to the mayor of Freeport to raise a militia in order to aid the Trent military in retaking the city. The mayor put out a call to the city and the surrounding country side and over the course of two weeks a militia over two thousand strong was levied. Then ships began to come in daily with materials for arms and armor and with it many mercenaries and adventurers looking to profit from a war. War means business and many had visions of striking it rich in the golden city. As the numbers of combatants swelled so too did the production of weapons of war bringing in many craftspeople.

After two more weeks the mayor sent out a declaration that by the week’s ends, only a month’s time since you arrived back in Freeport the militia under the command of the Lady would be marching to the battle lines around Golden Rock. In total the forces raised between the elves commissioned by the Lady and adventurers who volunteered amounted to almost a thousand and a half combatants bringing the Freeport army to three thousand five hundred men. This army would be joining up with the knights of Trent and two thousand of its trained soldiers to assault the city and retake it from the drow.

Reports from numerous sources described that the city’s population had all but been entirely enslaved by the drow and numerous devils that now roamed the streets. The slaves from both the under and over city were forced into constructing a large fortress in the center of the five guild promenade. The temple of Seg however had been converted into a fortress of its own with the scribes and priest layering both arcane and mundane barriers against the continued drow assaults. Refugees told tales of a colossal bronze dragon decimating legions of drow before being force to retreat. Yet as hopeful as these reports there are many others that detail devils of increasing power arriving in the city each day. An emissary of Carvex supposedly has arrived in the city and has taken up residence in the Black Citadel in the center of the promenade.

The events of our fifth session will occur on the night before the army sets out from Freeport. Your group, while not the strongest nor the most influential of the adventurers heading to battle, are in "honorary" command of the special adventurer’s battalion. The battalion is made of non-military yet combat able members, such as mercenaries and adventures, who volunteered for service. You all are in a tent just outside of Freeport making plans for the coming week long march when a blood-curdling scream from just outside the tent interrupts you. As you turn to the entrance you see the outside of the tent has been painted scarlet with blood. Outside a guard lies dead, pale, and drained of blood with his jugular ripped out. As you begin to raise the alarm a noise behind you startles you and you turn to see a figure in a black leather cloak smeared with still fresh blood turning to look at you. The beast’s mouth is covered in blood and his skin is pale, yet most disturbingly the humanoid figures mouth is lined with perfectly sharp teeth much like a vicious animal. The pale man grabs your war plans which include information that would doom the war effort if the drow got ahold of them and with a leap the figure launches itself through the back of the tent leaving a hole flapping in the night wind.

Looks like you have a problem heroes…after him.

**MOST OF MY QUESTIONS ARE GOING TO PERTAIN TO WHAT YOU DID DURING THIS MONTH OR SO TIME (IN GAME) THAT OCCURS BETWEEN SESSIONS. KEEP CHECKING YOU MESSAGES FOR GAME INFO! THANKS, Y'ALL ARE AWESOME!**

UPDATE (5/13/15)

- I moved the old intro's from previous sessions to and archive in the forums.

- If someone that was there during last session would like to do a nice write up (in character) of the events that occurred last session so that the other players can keep up that would be awesome!

- I will be asking some of you for a bit of info and help in world building (as in what does Freeport look like) so you can help in building the world around you.

- I will be sending out pregame info...but with a twist now sorta. It will be half me telling you info as always and half me asking a bit of story or questions from you. **DONE** *Still working on compiling all of yalls info and reading it, I still haven't heard from Anthony and I am waiting on Chris's reply.*

- I will be posting notes on what exactly The Lady Dance told you, because it was late and I may have messed up some stuff and I know some of you missed stuff so it will be important to know for the prospect of the campaign moving forward. **DONE** *Look under Tale of the Lady Dancer*

- I will be posting some info on the deities (the minions of the gods) that you have encountered or the ones that you would know over the coming week. **(DONE!)** *Look under Gods of Radelf*

- Stay tuned! Sorry about the crazy haphazardness of the last two sessions. Moving forward I plan to keep things as constant as I can!

- I wont be asking a ton of you in these write ups by the way. *(This campaign should never feel like a school assignment for you!)* You all can just give me a tidbit here and there on these questions and we can go from there.

- **For those of you who were not there last week we leveled up. You are now level 2. Get with me on how your character changes before next session so I can plan. MAKE SURE YOU READ THE HOUSE RULES REGARDING HIT DICE ROLLS.**
Pre-Session Update (5/23/15):

You have arrived at the walls after a relatively uneventful march and are hailed by a Trent Marshall. He Introduces himself as Albert Gilrgrath of House Blood. He tells you about the plans to attack the city walls as a distraction to give you, the party, cover to infiltrate and open the city gates to allow the army to enter into the city. Ark leaves to go aid his father in planning the attack and wishes you the best of luck. As the time for the assault nears the barricades are shaken by a loud roar followed by an even greater cry of fury. A blaze leaps hundreds of feet into the sky around the Black Citadel from deep with in the city. One set of flames is a bronze color the other is a dark purple. The fires are joined by the sound of battle deep with in the city presumably the followers of Seg have decided to make their assault to divide the drow's forces. Albert comes to your tent simply says, "Its time" and hands you a note with the directions for the coming battle. As you leave the tent Albert points to two figures in the morning fog and says, "These two will be joining you." To war!
Pregame update (6/8/15) (I forgot to copy the old pre-session intro so oh well)

Over your rest in the eternal twilight of the darkened city, the seizures have ended for Florianne but it seems as the flux pox have taken the life of your very short term acquaintance Atanala. It is customary that traveling companions will deliver a fallen comrades body and their condolences personally to the deceased family. Of course it is war and the body may yet be useful to discover more of the diseases origins and its possible remedies. As of right now you have one goal...

OPEN THE GATE...

You have rescued one of your friends likely at the cost of another. It seems Atalana gave her last bit of strength, while hiding the exertion, to distract the drider. Se finally succumbed while you were resting. A blue foam drips from the corner of her mouth.

Yet, Markavius reminds you that time to honor the dead will come later as so many have already fallen, it would dishonor them to waste more time. It is likely Albert will want to have a discussion with his operatives after they open the gates and allow his armies in. Your rest has been fitful and short, yet enough to push forward, possibly, and finish your quest.

BY THE STONES OF OUR ANCESTORS, THE DROW SHALL BE DRIVEN OUT!
Update (6/16/15)

I am out studying this week. Alex will be running this weeks session. If you participate you will be level 3 for next weeks session (as a reward). We may have to discuss some stuff when I return, in the mean time have fun. I am opening the LFG listing for a control caster type player.
Update (6/21/15)

The dark mist has been pushed back to the battle lines that have been drawn throughout the city. Neither side budging as waves upon waves of drow and their terrible experiments seem to arise out of the earth whenever the forces the light attempt to drive the horrors back. Greater and greater devils are coming to the city, and seemly that with them more and more of the rifts between planes become apparent bringing their own problems and sicknesses. The temple of Seg has not yet become liberated from drow control and the Black Citadel still looms and spews forth unspeakable horrors across the lands. Your forces of ragtag mercenaries have died, dispersed into the army proper, or have remained loyal to you. These few loyal (also not dead) number twenty, of the original 300 you lead from Freeport, the remainder are stationed at the dirt plot allotted to your mercenary band by Albert. All of this occurs with the commotion of the rise of the tricylopse people from their slumber in the midst of a warzone.

Diplomatic effort by the nobles of Trent and Freeport with the tricylopse people have met with disastrous results with several diplomats being thrown out the tops of the three-eyes peoples towers and the barring of further talks. Factions in the tricylopse have also formed in the passing days since their arrival: those who support the drow, those who support the light races, and those who have turned fiercely isolationist and xenophobic against all other races.

A drow diplomat, known as Krasis, has been turning large portions of the tricylopse people in support of the dark and has put pressure on the forces of the light that they are near breaking point. The tricylopse seem to be powerful ritualistic style casters that mix cogwork with their magic. The diplomat is using their potent knowledge to bolster the drow ranks. As more and more of the tricylopse seem to slip away into the darkness many of the Trent war scholars fear that the tricylopse in total may fall to corruption and may use ancient knowledge to end the war swiftly. One such scholar is a gnome named Swiftmill Boombing. He has come to the makeshift headquarters that your party has established over the week with a request.

“We the Boomb-Smiths are very alarmed at the loss of such great potential allies at the hands of a dangerously persuasive drow diplomat. We fear that the climax of the war is approaching for the races of the light either in our favor or otherwise. Oracles speak of a war in the heavens that parallel those on Radelf. Our work here changes the fabric of the heavens. We would request that the insipid overlords of the black elves not subjugate our world in shackles and that to this end the tricylopse would allow us the advantage we need. In short, we will pay your band of very successful mercenaries to assassinate this bringer of black lies to the tune of 2500 gold for this endeavor. More importantly we can promise the aid of out construction teams to build your headquarters and get you and your forces properly ready for the new future to come.”
Update (7/6/15)

You blood goes from boiling, due to the adrenaline rush of killing your target, to ice cold at the realization that your assassination has now brought the attention of a house sized spider, trained for war, to your small crunchy bodies. As you turn to scramble off the roof a large shock wave a energy splinters the ground from beneath you. You arise and see eight eyes and a massive mandibles bearing down on you from the wreckage. From the dust you can make out the temple of Seg, near half a kilometer away from your current standing. In the war torn city streets lie trenches, ballista, and corpses of urban warfare that lead right to the temple steps...

Run my party, run, or you will make a tale of martyrdom and warning for the next party to hear.
Update (7/6/15)

In an age long lost to the mysteries of time, there once was a maze that a king constructed to appease and entertain the god Seg's delight in puzzles. The maze brought many delights to the people who spent hours getting lost inside of it. But the king was driven to greater and greater constructions and intricacies in the maze building as he added more each year, some say driven mad by a malevolent force from underground. Eventually some people never returned, then none who entered returned. The king was eventually dethroned for his excess he put into the maze, but fled into his labyrinth to escape the headsman. From deep inside the twists and traps he sent terrible creatures, risen by terrible magic, out into his rebellious populace. The maze was buried as a final measure by noble heroes carrying the holy bronze banner of Seg. They erected a shrine to Seg and posted guards to make sure the lunatic stayed lost. Over time the city grew back over the maze and its true nature lost to time. All but the name of the king is shrouded in mystery. His name was Drak.

Now many say that the temple of Seg sits atop this long lost maze and uses its winding passageways to hide its own secrets. Some even say that they can hear the voices of the mad king from below the temple floors to this day.

You all now find yourselves in this place, in the clutches of another dangerous being. Bronze eyes familiar breath breathes upon you and his eyes gaze upon you. He speaks "Welcome back... recruits"
Update (7/20/15)
Holy crap its almost august! Im almost done with my ridiculous summer scheduled but in the meantime I have the wonderful pleasure of finals! So that being said I'm going to again hand it off to Alex this week for the two weeks (in game for your characters) between this past session and the next. This will be associated with the driving back of the Drow and their faction of triclopse allies to the under-city where they will barricade themselves in well, barring your access to the tunnels you need to get to the Drow capital and by extension the God's Forge. During these two weeks I suspect you will be doing R & R, bonding, and several strange rituals that may or may not involve Kayle dancing provocatively. Level 5 and you mythic tier will not come till after you have "beaten" the God's forge. I know things have seemed disconnected between one session and the last. Now sessions will be a bit combat light initially when I return due to the nature of the past few being combat slogs *BRING YOUR ROLEPLAY FACE!*. I am planning during my absence I assure you :D
The explanation for why the last session was so hard on the combat was it was supposed to signify the flux's increasing severity and ability to cause serious damage in the world that most people cannot hope to overcome. The darkness signified the blending of realities. (You might be able to see in the dark on this plane, but not another for example).
When I return things will be a bit more structured. That isn't to say I won't still be very busy *BUT* I will have things planned. Expect Ozmot to send his minions your way, and for Bronze Eyes to chastise brother Perry for his rash actions and re invite you into the fold.
Side note due to the ridiculous nature of vikings crater gold I am returning to giving you gold. Make sure that someone keeps a stream of potions brewing and scrolls for all sorts of eventualities on the printing press as you are indeed heading into the heart of Drow civilization.
Update (FIRE ELVES)
Yep the day is fire elves AKA next session is tomorrow 7/29/15 and is run by Alex. We both have worked together to plan this session. Have fun, don't die! As always if you have questions shoot me a message via groupme!
Update (8/3/15)
At the door is 30 elves lead by Andinala. They each carry provisions for a meeting and an accompanying feast. Andinala comes to the leaders of Fate's Path who have congregated in the war room.
"Your new facilities are wonderful and bring me great joy and hope for the world. It has taken time for each of you to grow into something valuable to the cause of saving your reality from destruction. Over the past six months starting with the torched caravan, you have fought back countless intrusions from the other planes bleeding over, you have made connections to resources that you can call upon in times of great need, you have defied death, you have forged great tools to aid in your survival, and you have made new allies, and most of all you have proved you are different to the gods. You each are heroes, able to bend reality to your will. Right now these abilities are powerful and reside in your very soul, no amount of physical or mental training can allow you to hone these abilities into the power you will truly need to stop the flux. As I have said you will need attain divinity. The reason why, I can tell you now without a doubt. You are heros, like all gods prior to their own ascension, and your souls can absorb power in the world and turn this power into these alterations in reality. The divine or the truly powerful of Radelf instead of absorbing power into their souls, generate power and channel it to much greater effect.
There are several who conspire against you in the open. The God Ozmot feels that you are to blame for the Vigilants corruption and by extension the Vigilants in ability to stop the Flux as he was created to do. Magnus Carvex and the drow do similarly wish your end and their goals and your own are at ends.
You have already survived a kidnapping attempt of one of your numbers, which means those against you are becoming more brash. This means it is time for us to move forward. The Drow are entrenching in the undercity and block passage to the Deep. As you know this dangerous cavern system connects the Undercity and the drow city of Kithrex via miles of pitch-black darkness mixed with treacherous terrain. Yet this is not the only option to get you into Kithrex, home of Magnus Carvex's followers and the Drow capital. Kithrex is at the center of a leyline of great magical power, this leyline is the only one powerful enough in Readelf to create a portal into the Gods Forge, where literally your soul will be forged into such a way as to making it able to act as a conduit to channel the power of gods. This leyline has attracted powerful creatures and spirits into a little know passageway once used by the drow before they fully shunned the world of the light. This passage is known as the Stone Slope and within there are several drow infested levels that lead down into the heart of the city. The passage is far too small to lead an army down with any effect to overthrow the drow.
Again with the council of the Forces of Trent and those of Free Port we hope today that we can send you into the stone slope, that is into your element to deliver a victory against the drow. They should be arriving soon to discuss the details of their plan along with answering any questions you may have. I have brought provisions for the feast and meeting that is to be held here, with your permission of course. I hope that you can find a place to allow them to help you, to help us, within yourselves.”
Update (8/12/15)
As the party continues their quest to reach the drow capital at the end of the treacherous stone slope they feel a chill go down each of their spines as they sense something about all of this is not quite right.
September 02 (9 years ago)
Update (8/23/15)
*Some business*
- I need Carney and Nick to post their character sheets to the forum if they have not done so already.
- All crafted objects from here on out need to be sent to me via groupme just so I know what you guys have and maybe need.
- Please think about what you like and don't like about each session. You don't have to tell me at the end of every session, but if you liked something or really hated something let me know!
- Sorry if I am an asshole. But I willbethe only asshole at the table, if there must be one, at the end of the day.
- **SUPER IMPORTANT YOU MUST DO**: *I need some new/more plot hooks from y'alls back story to start next season off. Examples we have had so far include: William, Andinala, etc. Give me something to work with, something meaty, or if you're Alex, I will read your novel (I am assuming I'll get) for ideas and what not (to be fair I get excited when players get that involved).*
Now for some story:
The arcane stories of the apocryphal Stone Slope often told by ribald and destitute drunks of the local tavern, have long driven dauntless adventurers to their untimely demise. Often driven to malevolent corners of the city to root out the niche wherein the entrance to the labyrinth might lie, adventurers often never even ascertain the true unassuming nature that is the entrance of the stone slope. A mundane cellar veils the entrance to eons of history and vitriolic evils that lie in wait for the few intrepid or unfortuitious that stumble within. A tale found on a cadaver long dessicated by time illuminates a minutia of the Stone Slopes nature.
September 10 (9 years ago)
Update (9/2/15)
As the party delves into the Stone Slopes you feel like you are getting closer to the end of the darkness. Your lights seem now to illuminate passages that have been dark for eons. You are going deeper and deeper into the heart of darkness and the core of this plane. You are literally watching the history of this world passing as you descend deeper below. The caverns below Golden-rock seem to have hidden more that just a cave system of ghouls.
As the party has descended from layer to layer they have encountered cavernous passages connecting the different dungeons, they are forever chased by hordes of undead or carnivorous predators stalking in the dark. Never able to rest properly they forge on. (This part of the sessions would be boring if we talked about it) Thus far the party has abated fatigue but never properly able to heal. The passage of time is difficult to tell in the eternal darkness but Tonauac estimates it has been at least 5 days since their journey has begun.
**Also I need Venin's and Tonauac's character sheets posted to the forum.**
September 16 (9 years ago)
UPDATE ( 9/10/15)
**TONAUAC AND VENIN PLEASE POST YOUR CHARACTER SHEETS TO THE FORUM. IM NOT LETTING YOU PLAY TILL YOU DO!**
The conclusion of chapter one of CTPS is at hand. Your fate at the bottom of the stone slopes in the Drow capital will soon be determined. Will you be buried here or will you succeed in reaching the gods forge and in changing the world?
September 24 (9 years ago)
Update (9/16/15)
So a little bit of an issue I'm noticing and want to squash now. Everyone has become really invested in the CTPS game, which is great! I love you guys and I love your interaction. You guys are all showing a great amount of drive and interest outside of our 5 hour play time every week, and it makes me really happy. While this is great, everyone should take a step back and realize that some of us have a lot going on in life. I'll admit I am very busy with applying to grad school and my job in addition to classes, so if I don't respond immediately to a message just give me a bit, if its super important or time sensitive **please** remind me so I don't forget.
Also, Just keep things mature on groupme. I'm not saying you cant joke around on groupme but do it in the correct one (Hudak). Alex has made a crafting one so keep that clear for him and use his format. Its really cool to find like whole 30 message conversations when I come home from class about alchemical mouthwash. But those conversations on groupme do not constitute my acknowledgement of their occurrence. Again, if you say something important or you want me to know about it, especially if its going to be game related or you will be upset if I don't acknowledge it, please message me directly via groupme. If I'm not understanding you or you have a complicated point **PLEASE** schedule a hangout call with me to explain.
**With that out of the way, this week Viking (kyle) will be taking over GMing to give me some time to study and relax, this shouldn't happen this often this semester.** By the way, if any of you ever want to run a session let me know and we can make it work inside of our normal schedule. Like I said, your interests in CTPS is great and encouraged. Speaking of CTPS, Pregame info will be (returning) coming out around Tuesday next week (tests are on Monday for me) be looking for them please.
You guys will return to the normally scheduled CTPS sessions at level 7 with 1 mythic tier. Please keep in mind when you level up you gain 1 hero point so everyone should be at full. I am going to talk to viking about a way his new character could possibly "share" hero points or mythic surges/whatever through the **POWERS** of culinary might! (maybe its an idea I have).
Be thinking about what your characters have been doing in the past two years since your soul have been reforged. Ill let you make it up if you get to me before the return session and get my OK, otherwise I'll make it up for you. You will all be split up across the southern continents due to a fluke in the way Gearbags sends you guys back, so think independent and lost here. None of you will be sent back anywhere neat Golden Rock, Freeport , or Trent, so make up new ground here, be familiar with the map of Radelf stuff so you can make informed roleplay.
Update (9/24/15)
- If you didn't last week read the session intro. **NOW**
- Read the Season Two post in the forums too!
This next session will involve your song characters. Will will be revisiting these guys to see their past together. Essentially each session with these characters will go back in time to see what happened before. This will occur occasionally as little breaks, these characters will experience the goofy side of Radelf most likely.
**IF YOU HAVEN'T POSTED YOUR CHARACTER SHEET WITH THE SONG LINK BY THE NEXT SESSION YOU CANNOT PLAY!**
Update (9/24/15)
- If you didn't last week read the session intro. **NOW**
- Read the Season Two post in the forums too!
This next session will involve your song characters. Will will be revisiting these guys to see their past together. Essentially each session with these characters will go back in time to see what happened before. This will occur occasionally as little breaks, these characters will experience the goofy side of Radelf most likely.
**IF YOU HAVEN'T POSTED YOUR CHARACTER SHEET WITH THE SONG LINK BY THE NEXT SESSION YOU CANNOT PLAY!**
10/8/15:
**SEASON TWO**
Get ready for fun this season! Mythic powers, heavenly struggles, and a envoy from the norther continents. Oh my!
If you have not read the season two intro please do so here: https://app.roll20.net/forum/post/2453825/season-two-the-passage-of-time-and-radelf-in-war/?pageforid=2453825#post-2453825
If you have not read your pregame info (check your private messages) yet, do so before we start.
This first session I plan to introduce some characters, places, plot points, and choices. So take notes and pay attention. If you end up not paying attention when you should be paying attention Ill kick you from the game, NO EXCUSES! Im going to try to move things faster in all aspects, this relies on your help too. Please use whispers ( /w Andrew ) if you want to communicate to me directly while others are speaking.
LETS STAY FOCUSED THIS SEASON! I DONT MIND JOKING AROUND BUT LETS KEEP IT TO A MINIMUM, I MEAN THE WORLD JUST HAD AN APOCALYPSE.
10/15/15
Yay.Diseases. And stuff.
Shall yea go west into the mountains beyond which the land of sand lies or shall ye head to the east and take to the seas .
January 07 (9 years ago)

Edited January 07 (9 years ago)
12/12/15

Had a panic attack, still played session.

Key points to remember were: Falion, dont be out at night, powdered blood, feast. 
1/6/16
Recap from last time:
The heroes have been on a trail to a massive golden vault that the crazy and eccentric Gearbags has told them resides in Free Port. Along the way they have awoken an ancient evil dragon called the "Father" and encountered the worsening Flux Pox disease, the two seemingly connected. Along the way the group has been trying to keep their following of the remnants of humans from the Ash. The Ash is an area of soot and embers resulting from the burning of all the life and building in the plains of the mainland of the southern continents. As winds blow over the Ash, they pick up particles, that rub together and make massive electrical storms that cause more wind. These make massive ash storms that burn more land and kill life that tries to reclaim the area. Yet, despite this, your group has found an army of disease deamons all moving to the vault.
Most recently the heroes were attacked by the Drow coursers and chased by an ash storm. Seeking shelter, a miracle arose, a sphere of power containing a oasis in the Ash. The heroes have entered and were met by Falion and her strange community and their Unity. Told not to be outside at night the heroes are extremely cautious and creeped out, it seems, by the people who simply want to make friends.
1/14/16
The evil Simile in the strange cult town has fallen and the spirits corrupting the minds of the townsfolk have fled and released the peoples minds. But sounds from above make it clear the protective bubble has left with the spirits. This may spell doom greater for the people if our heroes fail to act!


Also I forgot to update this last week, and we got a new player, whom, then left... so that was awkward.
February 04 (9 years ago)
1/28/16
The once verdant temple of Nekla in the Season of Spring in the Fey now lies corrupted by disease and infested with a variety or horrors. The party last week encountered Andinalla, but having been previously betrayed, the party was cautious. She introduced them to a icy mage who got cold feet. Kayle discovered his spell book, given to him by Carvex was a spy, and when he smote it, it released a torrent of vile magic, sapping Stormherald's strength. The party solved a riddle and entered into a dangerous trap in along forgotten corridor. Venin contracted a tumor causing disease and, where we left off, was being grappled by dangerous vines inside a small marsh.
February 11 (9 years ago)
2/4/16
The party moves deeper into the complex that is Nekla's. The party has overcome riddles, trents, the falling apart of reality, the attack of plant creatures, and a meeting with a were-creature. They finally have rested at a camp just before a valley that heads deeper into the system of shrines, temples, and offering areas. The adventurers must navigate the inner circle of the complex and eventually reach the Thorny Throne. But with the temple destroyed by the riots, drow, disease, and delapidation, the task will be difficult.
February 17 (9 years ago)
2/9/16
Venin dangles on the cusp of death in the claws of a drake. Can the party save him, can the party save nekla, wtf is up with that fountain? Findd out this time on Chasing the Planeshredder!
2/16/16
Skill challenge sheet has been posted to house rules. It looks slightly better. Maybe one day Ill type it. Basically you are all fighting to get these gems so the nature spirit will see you as strong enough to save and hopefully non-threatening to nekla. The party has 4/6 of the gems. Soon you will see what has happened to a goddess striken with the flux pox and hopefully find a way to contain/cure/stop it. Good luck guys. Like if you thought combat was bad before... Think Pumpkin King on roids.
3/10/16

Nekla has been restored. Time for some roleplay!
March 30 (9 years ago)

Edited March 30 (9 years ago)
3/17/16
Strange occurrences are happening on the ship and hard decisions were made at the council meeting, also a ominous vision was seen by all.
September 07 (8 years ago)
3/29/16
Words of Urist Hammerfust linger in your heads as you leave the Rusalka in the wake of Floriannes death, "Heroes die, heroes break, heroes despair, yet those who cannot overcome adversity do not write history, become legend, ascend to godhood! We need heroes who do not cow in the face of death, rather laugh and cut the souls of the departed from the grasp of death. You are the greatest of us, and the last of this breed of heroes. Return to me my friends, because I am not a hero like you. Death, your death, my death, terrifies me."
9/7/16
*HOLY FUCK A NEW INTRO?!*
Eloda, land of the sun. Ruled by an emperor whose magical lineage has held the land beyond memory. In this Pharaoh's rule the land has prospered, but with the devastation of the flux, the war in the heavens, and the desolation of the Ash, even a powerful nation is shaken. The adventurers were invited in with open arms by the King, yet his facade of collected calm is slipping. His governors of the providences are beginning to rebel and the nation cannot take a coup without being brought to its knees. With scavengers swirling about in the current chaos, a nation would be quickly erased, made into a footnote in history. So secure his power the Pharaoh has commissioned the adventurers to return him the Gauntlet of Aza-Khune hidden away somewhere in Bleaker's Range. Along the way they hope to find an ancient library constructed with the knowledge of one "Heroic Soul" one of the beings capable of ascension, like those of the party. In the tomes they hope to find the secret to release them from their flaws that mar their beings for carrying too great a power in their mortal vessel. Yet before even this they hope to find resolution or application for a great power that runs beneath the Pharaoh's lands, the dark leyline, and the haunted inn at the edge of the Elodan capital, Xerx.