Just some more background on my campaign setting:
The land is in a dark ages of sorts. Massive wars and catastrophic natural disasters have ravaged the land. National governments have collapsed. All that remains are some small city-states and independent communities. Most major cities are now abandoned ruins although some are starting to be repopulated by some less than reputable types. The elves have retreated, blaming the humans for what has befallen the land. Dwarves holed themselves up in the mountains, fighting the giants for land and pride. Orcs and goblins have been forced out of the mountains and into the hills and surrounding plains bringing them closer to humans with mixed results at best. Religion varies from town to town, both in how much the locals worship and what gods they worship. Rangers and druid are more common as most people now live in a rural community. For arcane knowledge, wizards are almost unheard of and finding a teacher or a student can be very difficult. Sorcerers are actually fairly common as several nations discovered breeding programs were easier to manage than universities, for their war efforts. With the loss of the major cities most of the history has been lost as well. For the most part, only the longer lived races have an sort of ancient knowledge. Bards are highly respected for both gathering and spreading information from town to town.
Hope that helps and doesn't mess up anybody's backstory. Remember the game tomorrow night is mainly for me to test roll20 before we get into the campaign more deeply so nothing really needs to be set in stone right now. Any more questions or comments please post!