KRYIKH'S ADVENTURES, PART ONE Kryikh grew up in the kenku settlement of Akkra, a dense underground warren in the cliffs above Alta, a rather rough-hewn town on the coast, hundreds of miles east of Portlandio. He showed magical aptitude at a young age and was apprenticed to a transmuter. After his training, however, he was co-opted by the local kenku mafia. Kenku are big on urban organized crime, and the Akkra kenku had spread into Alta and other nearby towns, and established criminal gangs there. Kryikh therefore found himself in Alta, working for one of the kenku gangs—the Gray Claws—as an alchemist, preparing potions and the like. However he hated this work. Not only is he basically opposed to criminal work, he also hates being told what to do. He also felt that this work was a degradation of alteration magic, which he sees as something almost sacred, a life philosophy. (And he has always been most interested in alteration magic for the possibilities it may contain for enhancing kenkus’ natural flying abilities.) Deeply unhappy, he began to spy on his masters. Matters came to a head when he overheard them discussing a third way to fly – not naturally, or using conventional magic, but some kind of arcane manipulation of the air itself—known as airbending. He also overheard plans for some kind of alliance between evil airbenders and the kenku airmasters. On a whim, Kryikh stole a scroll explaining and illustrating airbending techniques. He then decided it was time to leave Alta and escape the gang. He realized he had to put as much distance between himself and the Gray Claws as possible. He had heard that there was a larger city to the West, where one might lose oneself and start a new life. And so he set out on his long flight westwards along the coast.