
Although I am not running our weekly session until the weekend, my players wanted to try out the system last night (and I did as well), and so we did a series of 'duels' between players, as well as a single-character session for a couple of hours. From that, we made the following list of feature ideas and potential fixes. (For clarity, we are using the Pathfinder system with level 6 characters)
- In the initiative window, it seems that every single object I add to the table defaults to getting a turn; this includes furniture and everything. Perhaps a better solution would be to have objects (tokens) default to NOT having a turn, and then the GM has to turn it on specifically for characters and NPCs.
- I actually don't mind that tokens all snap to the grid, but it would be helpful if the feature could be turned off for background images (since some backgrounds have grids, they don't always line up when snapped).
- A pop-out chat window, or at least the option to have it separate from the other tabs, would be fantastic. While GMing I switched between the tabs so often, and it was somewhat of a hassle to not be able to multitask between importing a new NPC and talking to players.
- The ability to auto-order the initiative window, while not a big deal, would make combat that much more streamlined.
- The option to make certain tokens/objects temporarily visible/invisible to players.
I think my players might have more comments, so if/when I get those I will update this post. By the way, thanks to Riley & Co for coming up with and creating such a fantastic tool! My group is never going back to the hodgepodge of programs and paper that we used before yesterday.