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Homeworld: Rheelas; Tithe Grade: Adeptus Non (Background/Setting)

A SHORT HISTORY Rheelas is a mining world, and for centuries before the arrival of the Achilus Crusade it traded ores with its two closest neighbours Argoth and Kaggeran in exchange for food and finished goods. The people of Rheelas have had to adapt to a harsh environment to harvest their world’s natural wealth and have created a unique society based around the shifting nature of their planet. Rheelas has an unstable molten core, constantly expanding and contracting. The deep roots of its tectonic plates mean that its surface is endlessly wracked with earthquakes and, overnight, whole regions can disappear as they fall away into the world’s oceans, while others rise from beneath the waves amid clouds of steam and volcanic ash. It is this brutal seismic activity which also contributes to the world’s vast mineral wealth, as new streams of ore and precious metals are constantly being pushed up to the surface. When the first settlers arrived on Rheelas, they set up low orbital stations and tried extracting the planet’s minerals by using gravity hooks and orbital harpoons. It proved far too costly and imprecise and, in the end, plans were made for a permanent settlement on the surface. With the shifting continents too dangerous, the settlers modified their orbital stations into vast floating cities and set them adrift on Rheelas’ shifting seas. With careful study and finely tuned sensors, the cities were able to detect movement in the surface beneath the ocean and move to safety before sea became land, floating away with the ebbing tides. From the vantage point of their cities, the settlers were then able to send mining machines, ancient serpent-like tunnelling drones, into the planet and begin harvesting its wealth. It was only after centuries spent aboard the seaborne cities that the people of Rheelas began to gain an understanding of their new home. By then, the cities had expanded; some joined together, and began to resemble floating hives, crammed with people and thrumming with countless machines. What they discovered was that one part of the world never seemed to change, despite the tectonic chaos that ensued around it. Atop the world’s magnetic pole, a single vast spire of diamond-hard volcanic rock rose from the ocean like a dagger driven into the heart of the world. RHEELAS TODAY Along with the nearby worlds of Argoth and Kaggeran, Rheelas was subjugated early in the Achilus Crusade, its local government crushed and Imperial rule imposed. Shortly after its conquest, however, the regional commander, Lord Ebongrave, declared a quarantine on Rheelas and the nearby worlds, for fear that Tau sympathizers might turn their populations against him and create a thorn in the back of his forces. Whether the move was well-founded or not, all Imperial garrisons were withdrawn from Rheelas; its people, still reeling from being absorbed into the Imperium, were abandoned and a Naval battle group organised to create a permanent blockade around the Rheelas system. Thus, it has remained for decades, the population slowly rotting behind a veil drawn by the Imperium, dying slowly out of sight and out of mind.
Planets There are 8 planets in the Ysbryd-51021 system including... Tânwyd, located closest to the systems primary star, the planet is a scorched cinder of a dead world. 2. Rheelas' Wyd, a mining world located on the edge of the inner cauldron zone of the system. Once the planet had two moons until one of them exploded and the other was pulverized into dust some 663 years ago. Now the world is surrounded by a band or disc of dust and debris from the event. The uneducated refer to it as the Great Bridge of Heaven and believe that their world is akin to a river that runs underneath a literal bridge across the stars, between the Sun Emperors Golden Palace and the Bountiful Fields of Argoth. The dead that died doing their duty are believed to climb the arch to their heavenly reward, either an eternity of service in the Golden Palace or all the food that you can eat in the fields of Argoth. Those that shirk their responsibilities in life however are believed to be dragged screaming into Haarlocks Vault at the bottom of the sea when they die. Moon light is called Bridge Light or Band Light depending on what Hive City you are from. 3. Arswyd, a death world located in the proximal edge of the habitual zone. 4. Glanhauswyd, a frozen dead world on the edge of the habitual zone. 5. Purge, a lifeless former ocean world that suffered Exterminatus. Believed to once have been inhabited by a hostile Xenos race that was rendered extinct during the Great Crusade thanks to a forgotten Legion of Space Marines. 6. Genaus'ibrwyd. an unihabited death world on the edge of the outer reach. 7. Drymiau's Wyd, a gas giant in the middle of the outer reach, legend tells of a space station on the surface of Drymiau that farms the gas to make fuel for voidships but nobody remembers if the legends are true or not. 8. Felltithiwch's Wyd, a tiny ice planet on the edge of the system.
The Granite Spire and the Crown of the World It was only after centuries spent aboard the seaborne cities that the people of Rheelas began to gain an understanding of their new home. By then, the cities had expanded; some joined together, and began to resemble floating hives, crammed with people and thrumming with countless machines. What they discovered was that one part of the world never seemed to change, despite the tectonic chaos that ensued around it. Atop the world’s magnetic pole, a single vast spire of diamond-hard volcanic rock rose from the ocean like a dagger driven into the heart of the world. Whether it was linked to the planet’s magnetic field, or held in place by some other force of nature, the Rheelas people chose it to be the seat of their planetary government and built a city at its tip, naming it the Granite Spire. Since that time, the Granite Spire of Rhee has remained the primary city of Rheelas, the seat of its government and its primary spaceport. From its immovable position atop the world, it governs the floating hives and ferries much of the planet’s ore and metal off world. During the dark times when the Jericho Sector became the Jericho Reach, the miners revolted against the nobility of their world and slew many of them. The planetary governor and a few loyalists were able to escape into orbit on a voidship and were never seen again. The descendant of the leader of the great rebellion bears the name of the stone that his people mined in his title and is known as the Granite Lord; it is his duty to oversee the annual meetings of the Hive Captains (the lords of the seaborne hive cities) and adjudicate in their disputes. The Granite Spire was also the center for the Administratum, Adeptus Mechanicus, and Adeptus Ministorum before Imperium rule faded away during the Age of Shadow. As such, much of their infrastructure remains in place, including a failed attempt by the Ministorum to carve a statue of the God-Emperor into the Spire, leaving only an ugly scar in its ultra-hard surface. The Granite Spire was the first place to fall when the Achilus Crusade reclaimed Rheelas. Storm Warden Kill-teams and Imperial Guard Storm Trooper units quickly overwhelmed the city and took the Granite Lord and his advisors into custody, without much violence. It was planned that the Imperium would then install its own governors and re-establish the districts of the city given over to the Administratum, Mechanicus, and Ministorum. The Adeptus Mechanicus was especially interested in Rheelas’ wealth of ancient mining technology, devices and tools whose manufacture had long been thought lost. But before the Administratum could even begin its paperwork, Lord Ebongrave stepped in and enacted the quarantine. The Imperium withdrew, taking their prisoners with them and leaving the Granite Spire without a ruler. Granite Spire Rumors table 1-1 Roll Rumor Difficulty to verify 1-2 Green Sector houses the cloning facilities where the Cog Boys are grown, that's why you never see any female tech-priests they are all grown in tubes like the hydroponic gardens where they grow vegetables. Ordinary (+10) 3-4 "I don't know why they sent us this way when Shaft IX houses a massive bulk cargo lift big enough to carry a Hades breaching drill or a small tank, its the quickest way into the depths." Challenging (+0) 5-6 The Adeptus Mechanicus worship an Abominable Intelligence that dwells in the depths of the Spire and secretly plots to forcibly convert everyone into Servitors. Easy (+30) 7-8 There is a treasure vault in Yellow Sector near the statue of the Machine God that contains suits of golden power armor from the Great Crusade Difficult (-10) 9 The Granite Spire is actually a Xenos ruin that was retrofitted by the Cult Mechanics who are still studying the Xenotech left in the Red Sector which is why Red Sector is forbidden to non-Mechanicus. Difficult (-10) 10 The Granite Spire is in actuality the original colony ship that brought the first humans to Rheelas. It landed vertically and ejected the habitats that would become the various floating hive cities. Hard (-20) Land Far too dangerous to set foot on, the continents of Rheelas have been largely ignored by its people. Broken and desolate, they stretch endlessly in all directions, clouds of ash blotting out the sun and red streams of lava spurting periodically from gaping cracks in the ground. At any moment, the whole horizon might change as a mountain range falls away or rises like a great surfacing sea beast. Showers of flaming rock and fire are also common, as the earth breaks apart and gases are released from deep in the world’s core, sending debris high into the air (sometimes reaching high enough to be a danger to sub-orbital craft). The true danger to travellers who are crazy enough to try to cross the broken continents of Rheelas, however, is not just fire and ash, but the shifting landscape itself. While hardy or well-equipped travellers might be able to survive the constant earthquakes and subsidence, they would soon become lost as the horizon changed and ash clouds and magnetic fluctuations jammed their equipment. Since the time of Imperial settlement on Rheelas, only a handful of people have ventured out into the continental plains and mountains. This is largely because there is no need; the minerals can be harvested from the ocean floor by the hive cities and the abundance of ore has yet to force the population to look beyond the seas. Those that have walked the continents (and returned) speak only of a landscape cloaked in ash, lifeless and barren. In the early days of the settlement, the Adeptus Mechanics conducted its own surveys and, while these largely agree with other reports, one in particular stands out: a report from Jolus, a Tech-Priest of the Explorator Fleet to first chart Rheelas. Jolus claimed that upon his first surveys of the world he recorded alien ruins, or the remains of them, among the shifting mountains of its continents. The Explorator claimed these ruins were created by a species yet unclassified, a claim supported by pict recordings of reliefs on the ruins. Jolus believed that the aliens had made Rheelas the way it is today, through some ancient device or dark pact in an effort to ward off some terrible enemy. Mysteriously, the pict recordings vanished, as did Jolus, and the theory was wiped away by the Mechanicus. However, some of these Sea Because the seas of Rheelas are in constant flux, it is impossible to navigate courses or set out clear regions within them. Instead, the Hive Captains allow the currents to take them where they will, crossing paths with each other from time to time or spending years alone, drifting far from the shadow of the Granite Spire. Each Hive Captain is lord and master of his own city, but has no domain beyond its borders. There are no disputes of mining rights or claims to a stretch of sea because there is no need. The world is constantly pushing up new veins of ore, and even the richest ones only last for a short time before the surface shifts again and it disappears. In this way, the Captains are more like nomads, wandering the oceans of Rheelas and farming its minerals from beneath the waves before moving on to mine new locales. Once their factories have refined the ore into a transportable state, low orbit shuttles ferry it to the Granite Spire, where it awaits transport off world. Since the quarantine, this system has broken down. With no demand for off world ore and the loss of the Granite Lord, many of the cities have gone dark, cut off from the rest of the world, their fate unknown. Those few which have tried to maintain the order on Rheelas have banded together and formed the Free Captain’s Alliance. It is a union which has been plagued with internal conflict and strife. For centuries the cities have remained apart, their cultures becoming distinct. Now, the populations of the cities can see few reasons to trust or work with each other, especially as there is nothing they can offer each other, each one hungry for off-world goods which have never materialized.
<a href="https://community.fantasyflightgames.com/index.php?/topic/177675-maritime-operations/" rel="nofollow">https://community.fantasyflightgames.com/index.php?/topic/177675-maritime-operations/</a>
Hive La Saruksen A free floating hive city that draws its power from the motion of the tides. Each building of the hive is built on a huge kilometer square raft connected to the others by water tight pipeways. The various buildings and streets udulate with the swells of the sea, and the hive is perpetually obscured by clouds of steam. La Saruksen has four TIAMAT umbilical deep water mining platforms linked to the outer walls. Many years ago, La Saruksen was the premier hive of Rheelas. Its people were renowned as deep sea miners even on a mining world like Rheelas. Now with nobody to sell or trade the adamantine and other ores that the Rheelanders of La Saruksen extract, the citizens of the hive have little to offer the other cities and less to eat. The oceans of Rheelas have long been where all the industrial wastes and trash have been dumped by a million generations of Rheelanders. The planets boiling oceans are toxic and only the hardiest of mutant sea life has survived and evolved into more dangerous forms. The hard times have turned the people against its ruler, the Hive Captain Flint Entisestän, and driven them into the arms of the Hierophant and the Imperial Cult. Famine Riots are a daily occurrence in La Saruksen, the Adeptus Arbites enforcers do little to quell the rioters unless they threaten to damage the hive itself, or one of the floating precinct Fortresses that shelter the Arbites, the assembled might of the arbiters and the enforcers restrained by the influence of the Ecclesiarchy. The Hive Captain has become reduced to little more than a puppet of the Ecclesiarchy. Without the mercy and ambition of the Hierophant, the Hive Captain would have been long since been overthrown by a massive popular rebellion. Most of those that could afford to leave the hive city have fled, leaving only those unable to afford passage on an Ogre boat, or those unwilling to abandon the hive such as the Kym-men, the ten Tech Priests that have dedicated themselves to maintaining the wave motion power genatoriums that harness the power of the tides into power. The hive city was most recently sighted adrift in the shadow of the Granite Spire.
Hive Helvetti A free floating hive city currently adrift in the northern hemisphere of Rheelas which was sanctioned by the Adeptus Mechanicus for the actions of the Heretek Saturnina Theremin who was installing ramshackle anti-grav plates on the float rafts that make up the core of the hive twenty years ago. Rather than being punished as the Cult Mechanicus demanded, Hive Captain Arreon Aatelinen, the ruler of Hive Helvetti hailed the Heretek as a heroine and brought her under his personal protection. In retaliation, the Mechanicus ordered all the Tech-Priests living in Hive Helvetti to leave. For the past two decades, there have been no Adeptus Mechanicus at work in the city but rumor has it that the Heretek Theremin has been accepting apprentices much to the outrage of the orthodox Mechanicus. Even so, much of the Hive is in disrepair. Hive Helvetti is the central hub of the black market on Rheelas and it produces a thriving trade in Heretek patterns of various types of technology as well as in impure replacement parts for Ogre boats. Basically any piece of tech acquired from Helvetti is obviously handmade and not at all standard. Heretek weaponry tends to be Unreliable at best, and Helvetti pattern Plaslocks tend to Overheat on rolls of 81+ instead of being Unreliable. Granite Guard stationed at Hive Helvetti are often awarded badges of Tolerance if they accept the presence of the Heretek Theremin. Saturnina hand crafts each of the badges herself, and they function as low grade Refractor Fields with a Protection Rating of 20 that surround their wearer with a bluish halo (-20 to Stealth tests) and Overload on a 1-10. Hive Helvetti has cannibalized one of their TIAMATs to upgrade the other three TIAMAT platforms which are supposed to function more efficiently now than any of the other floating Hives TIAMATs. Hive Captain Aatelinen has seen to it that the common dregs of Hive Helvetti receive a daily ration of soylen viridians and four hours of free electricity, citing the common good. The Hive Captain has focused his citizens efforts at crafting heavy duty air tight balloons and using them with the anti-grav plates that his Heretek allies have installed with the ultimate goal of lifting the whole hive into the air about the boiling waters that cover the planet.
Heavens' Hook An ancient orbital mining platform leftover from the colonization of the Rheelas that was appropriated and restored by the Imperial Cult in 38th millennium and now serves as the holy city of the Ecclesiarchy that sits in low orbit over the ocean planet. The platform was known as a Hook because it had the ability to shoot a massive magnetic excavator claw down to the seafloor to mine. However in the centuries since it was taken over by the Imperial Cult, they comissioned the Cult Mechanicus to replace the magnetic excavator with an Auto-Temple that they can lower and retract down to the surface. During the dark times, when the Jericho Sector fell, a terrible accident occurred on one of the Forge Moons in orbit over Rheelas causing it to explode. The resulting debris field impacted and destroyed the other Forge Moon and caused the debris field to coalesce into the Great Bridge of Heaven or the Band as the Adeptus Mechanicus continue to refer to it. Once the Bridge had become entrenched into the beliefs of religion of the Rheelanders, the Ecclesiarchy petitioned the contingent of Tech-Priests stationed about the orbital platform to move the platform into orbit beneath the Great Bridge of Heaven and thus the holy city became Heavens' Hook. During the last days of the age of shadow, a passing Explorator fleet visited Rheelas and docked with the orbital. The Mechanicus stationed aboard choose to leave with the Explorator fleet which hoped to re-establish contact with the two lost Forge Worlds: Credence and Samech. Heavens' Hook is believed to contain the first line of defense against planetary invasion as the platform is protected by dorsal Macrobattery cannons and two Voidshields. Heavens' Hook is also home to a choir of Astropaths that serve the Ecclesiarchy, installed on the orbital when the Imperium re-established contact with the mining world. Pilgrims seek out the orbital every year by traveling there on hot air balloons, while wealthier believers regularly charter Stirling gas zeppelins up to the orbital and back. Zeppelin pilots possess Operate (Aeronautica). Most zeppelins use solar ovens to heat Stirling gas to provide lift and so don't function all that well at night unless they have some sort of back up power plant, most of these zeppelins also carry messages between the floating hives and the Hook since the destruction of the Forge moons also destroyed the planetary vox net as the debris field struck most of the vox satellite relays at ballistic speeds. For the past thirty-four years, Heavens' Hook has been ruled by the Hierophant, a high ranking Ecclesiarch that was part of the Crusade forces that restored contact with Rheelas but chose to stay even after the rest of the Imperials pulled out when Ebongrave declared the quarantine. The Hierophant took over the orbital with the aid of the cadre of Adeptus Sororitas that accompanied her, and established herself as the supreme leader of the Imperial Cult on Rheelas in part because of her advanced knowledge of the Dark Age technology aboard the orbital she was able to convince the more backward and superstitious members of the Ecclesiarchy on Rheelas of her divinity as a living Saint, and while the Sororitas know the truth, and are a little uncomfortable with the deception they haven't done anything to disrupt the ruse...yet. The Hierophant has been attempting to mitigate the hatred for the Imperium that the Hive Captains have inflamed and conflated with their reasonable hatred for Lord Commander Ebongrave for quarantining their planet.
Hive Reivi The Pirate Hive, was once as just another floating hive until it was crippled by a rapidly rising volcano that first struck the underhive then erupted destroying nearly 40% of the city. It is rumored that a warp warlock foresaw the catastrophe and though he was boiled alive for heresy by the Ecclesiarchy for his mad warnings, a heretical Chaos cult of gill twists listened to his mad warnings and prepared. So when disaster struck, they were ready and while the Hive Captain and the municipal government were still reeling from the aftermath these aquatic mutants rose up, killing or capturing their oppressors and severing ties with the other floating Hive Cities. Only outlaws and mutants dwell in the wreckage of Hive Reivi now, and they prey on passing Ogre boats and occasionally attack other floating hives if they drift within weapons range.
In the aftermath of the sneak attack of the Granite Spire there are believed to be some one thousand one hundred and seventy soldiers (~1170) left split up between first, fifth, sixth, seventh, eighth, ninth, and tenth companies spread between the 333 levels of the spire. Morale is down to 80% so all Command tests suffer a -5 penalty, main power and subsequently electronic communications are down across the Granite Spire. The remaining electro-priest and the four mech-wright sensor technicians in Violet Sector report that there has been an interruption of power from Yellow Sector, and they are currently engaged in attempting to recharge a reserve battery wiith their luminen capacitors. There are nearly five hundred PDF troops in the top 40 levels centered between the Archaeotech Lance and the Spaceport landing pads. The death count is currently four hundred, with 270 PDF and 130 Civilians confirmed dead. &lt;For every allied NPC that gets killed the GM will be awarding 1 XP; comrades count as does friendly fire. You gain no XP from killing other PCs however&gt; Rumor has it, that while the Lance was firing some soldiers heard a vox transmission from a security station in the depths of the spire calling for help and warning of xenos. The ranking officer amongst the survivors in the Violet Sector is an inexperienced seventh company legate named Berstein van Berinen. Legate van Berinen has ordered the survivors from fifth company to man the defenses on the Crown, asked the medicae from seventh company to see to the wounded, and ordered a contingent of three hundred soldiers mostly drawn from eighth company but including a single squad of first company vets, and a single squad of seventh company PDF medicae to head down to Yellow Sector and determine if the spire has been invaded by xenos and protect the Granite Lord's grandson and the senior Magos if they should happen to find them. The PCs squad are to act as advance scouts for the contigent of thirty squads that are being sent to re-establish contact with the other parts of the Spire. They are to take a vox set from one of the Halo Barges and transmit a report on their progress each hour. Legate van Berinen and his staff are going to take charge of one of the Halo Barges during this crisis since the bulk transport still has power and a working vox, not to mention armor plating. The crack team of first company vets has been given its own orders to leave the patrol force when they reach Indigo Sector to meet up with other assets and rescue the Granite Lord's wife and son from their compound in Indigo Sector. Handy Guide to the Granite Spire Sector Violet Contents Anti-Aircraft/Anti-Orbital weapon, Motor Pool, and Space Port Levels 286-333 Indigo Abominatory, Luxury Accomodations, and Granite Throne 239-285 Blue Arbites Precinct House, Cargo Bays, Guard Barracks & Habitat Stack 189-238 Green Algae Vats, Hydroponic Gardens, & Sewage Recycling 142-188 Yellow Auxiliary Power Supply & Fusion Genatorium 95-141 Orange Cogitator Banks, Data-crypts, & Storage Vaults 49-94 Red Restricted by Order of the Adeptus Mechanicus 1-48 The player characters are given an opportunity to visit an Auxillary Armory in Violet Sector, its on level 330, that is overseen by oversergeant Metal von Fobia. Fobia is well aware of the important nature of the mission, however supplies are rather tight and there simply isn't enough to fully outfit all thirty squads so while you still gain a +10 bonus to the Logistics test for a total of a -20 penalty meaning that if you have two PCs and two Comrades attempt the test you are rolling a Challenging +0 test whereas if you have the Enginseer roll with the assistance of three other Nauta (either PCs or Comrades) the test will have a 15% chance of success. With none of the Granite Spire's cargo lifts powered it is difficult but not impossible to take a vehicle on the patrol. There is an Rheelas-pattern auto-carriage, three Tauro assault vehicles, a Hades breaching drill, three cargo pods, and an Atlas recovery vehicle in the motor pool on level 331 but using any of the vehicles would technically be a violation of the squad's standing orders as everything except the Tauros would undoubtedly destroy the ornate wood planks of the Grand Stair. Out of respect the squad has been offered a place of honor at the tip of the starboard flank guard, if they refuse this honor they are to form up with the rear guard along with the other Eighth company RIPers. The other squads seem content to march down the Grand Stair splitting off a squad to scout/patrol each of the levels in turn as they descend deeper into the Spire. It is the sincere hope of the legate, that they will make contact with other Granite Guard units that were cut off when communications failed, and if they are lucky a higher ranking commander who can take the reins from the legate before he bumbles up his first command. The legate estimates that unless they meet resistance, it will take little less than two hours for the troopers to reach the sanctum gate outside Red Sector. The oversergeant has been instructed to issue the point squads of each part of the column each the following pieces of Mission Assignment Wargear (assuming there is enough available) from the stores in Violet Sector: Important/Vital Items a Good Craftsmanship Auspex scanner (50m max range, +30 to Scrutiny tests, can determine if a bio-rhythm is human or not; but is not calibrated to identify any xenos species), a Best Craftsmanship long range Vox-caster backpack (1000 km) a Good Craftsmanship gas mask. Useful Items Emergency Signal Device (i.e. a Flaregun) an Injector with one dose of Stimm a set of Good Craftsmanship Lux-Amp Goggles a Common Craftsmanship Drop Harness a Common Craftsmanship Multikey a crate containing twenty-four plasma flasks a box of four Smoke grenades You can also request other items at your discretion... &gt;&gt;New Standing Orders&lt;&lt; Primary Objective : Search each level of the Granite Spire to determine if there are intruders inside the structure. Secondary Objectives : Climb down the Grand Stair to access each level until power is restored. Do not damage the Grand Stair, it's a planetary treasure. Show some pride. You will be issued a gas mask, do not remove it for any reason until issued the watchword "Purity" by a commander of Hive Captain rank or higher. Change your mask filter every hour. Do not allow it to become clogged up. Maintain line of sight with at least two other elements of the formation (advance guard, rear guard, main column, port flank guard, starboard flank guard) at all times. Do not go off alone. Search each hall and corridor you find for intruders. Capture any intruders you encounter. If they resist, you are authorized to use deadly force. Transmit a Vox report every ten minutes with your progress. Tertiary Objectives If power is restored to the cargo lifts, send coordinates so Legate van Berinen can send down vehicles to assist the mission. If you should find his lordship Lutum Telluris; Escort him back to Violet Sector. A Halo Barge is waiting to take him to safety. This takes priority over all other objectives. If you should find Magos-Geomancer Euemos; Protect him at all costs. When scouting, trust in the Immortal Emperor and remember to whisper the Litany of Invisibility.
When Hive Captain Flint Entisestän assumes command of the defense of the Granite Spire he begins broadcasting the following mission parameters on an open channel: Primary Objective : Repel the invaders from the Granite Spire. Secondary Objectives : Evacuate all civilians from all five Habitat Stacks on levels 200-238 Blue. Fortify level 200 Blue against the invaders. Gather and join forces with any Adeptus Mechanicus personnel left in the Granite Spire. Mobilize all Planetary Defense vehicles on level 200 Blue. Once all forces have gathered on levels 200 begin the attack. Tertiary Objectives : All Adeptus Administratum, Adeptus Arbites, and Adeptus Mechanicus in Blue Sector are hereby ordered to attach themselves to the nearest PDF squad they can find and await further instructions. Maintain Vox silence until the invaders have been annihilated and the all clear has been sounded.