Mutant (X) Cost 300 xp Requirements : You must have at least 10 Corruption points. Abhumans can ignore this requirement. Benefit : You immediately and randomly roll one physical malignancy, gain the Amphibious trait (if you don't already have it), and roll 1d10 on this chart. Blind, you also immediately gain Unnatural Senses (X, where X is your Perception bonus plus any Unnatural Perception you might have) Burrower (X, where X is your Strength bonus plus any Unnatural Strength you might have) Dark Sight Fear (X, where X is equal to half of your Fellowship bonus plus any Unnatural Fellowship you might have) Deadly Natural Weapons Flyer (X, where X is your Agility bonus plus any Unnatural Agility you might have) Multiple Arms (X, where X is your Weapon Skill bonus) Natural Armor (X, where X is your Toughness bonus plus any Unnatural Toughness you might have) Psy Rating (+1) and you gain randomly determined Psychic Power from the following list: Desperate Transmogrification, Enfeeble, Mental Force, Mind Shadow, /or Suggestion, <a href="https://app.roll20.net/forum/post/1119873/old-character-thread-pregens-included#post-1133664" rel="nofollow">https://app.roll20.net/forum/post/1119873/old-character-thread-pregens-included#post-1133664</a> Regeneration (X, where X is your Corruption bonus) Special : You can take this Elite Advance once for every 10 Corruption points you have. Each time you take the advance you also gain +2d10 Corruption points. Additionally, the first time Ogryn characters take this advance they get one Unnatural Characteristic (1) of their choice, chosen before they roll to determine the mutations that the advance provides them. Nascent Psyker Cost 500 xp Requirements : not Untouchable and has a Willpower of at least 40. Benefit : The elite advance makes you an unbound or rogue psyker with the Nascent trait, a Psy Rating of 0, the Psyker aptitude, the Psyker trait, and 1d10+3 Corruption points. You must always Push your abilities in order to manifest the Power of the Warp. Special : Additionally, for every 20 Corruption points your character has you can buy the advance for 100 xp less. Ogryn characters get a further discount, they can pick up Nascent Psyker for 250 xp at character creation but it costs 500 xp if purchased after that. Nascent Trait Each time a Nascent Psyker survives a Perils of the Warp roll, and possess the Nascent trait they gain bonus XP equal to the roll result that they can use at the end of the session to buy a new Psychic Power. This bonus XP is tracked seperately from their normal XP total and while they can use their normal XP to purchase Psychic Powers they cannot use this bonus XP on anything other than Psychic Powers. If the Nascent Psyker ever becomes Sanctioned or Soul-Bound they lose the Nascent trait. If the Nascent Psyker suffers Critical Damage or sees their Comrade die, or another PC get killed (even if they burn Fate), the GM may increase the Nascent Psyker Psy Rating by as much as +1d5 for the rest of the fight/encounter/scene. Soul-Bound Cost 500 xp Requirements : You must have the Psyker trait Benefit : You gain the Soul-bound trait Special : If you have the Nascent trait it is lost, but one of your psychic powers gains an additional bonus at the GMs discretion. The soul of this creature is bound to a higher purpose or being, in return for a measure of protection. When this Trait is first granted, the entity to which the soul is bound must be decided. Many Imperial psykers, especially Astropaths, are soul-bound to the Emperor, for example, whereas Chaos Sorcerers may be bound to one of the Ruinous powers. A soul-bound psyker rolls an additional dice when forced to roll on the Perils Of The Warp Table, discarding whichever one he chooses to get a more favourable result. Upon becoming soul-bound, a character must choose one of the following effects: Permanent loss of their sight, gain 10 insanity points, permanent loss of 2d10 from one Characteristic, or a random Mutation. Untouchable Cost : 300 xp Requirements : Characters with the Nascent Psyker elite advance or the Psyker support specialist class cannot gain the Untouchable elite advance. Benefit : You can longer gain the Psyker trait, but you gain the Resistance (Psychic Powers) talent, and can purchase further Untouchable talents. Special : Your Fellowship characteristic always counts as one-half (rounding up) its value for tests or other game usage. When interacting with anyone who has a Psy Rating or the Psyniscience skill, the Fellowship characteristic counts as 1. You can never gain nor benefit from the positive effects of Psychic Powers or any other related unnatural talents, traits, or abilities that call on the Warp for power. Henceforth you automatically ignore any effects resulting from Psychic Phenomena, and gains a +30 bonus on any tests to resist effects from a Perils of the Warp result.