
I GMed a game last night with four other players. I was using Google Chrome (21.0.1180.75 m) on an HP (5.9 rating) running Windows 7 Home Premium (Service Pack 1).
Problem #1: Sluggishness -- The whole system seemed slow. Often I would click a button (e.g. the Next Turn button) and nothing would happen. Or, something would happen several seconds later. It seems OK this morning, so maybe it had to do with the number of people logged on.
Problem #2: Mouse Displacement -- I had to aim my mouse down and to the right on many of the buttons. I was unable to access the bottom scroll bar at all; When I clicked with the mouse pointer on the scroll bar, I only drew a selection rectangle on the map. Again, I tried to reproduce this problem this morning without success.
Problem #3: Video & Voice Interface -- There were so many problems with video not working that we ended up turning off the video feed. We still had many problems with mics stopping, so we ended up using Skype.
Problem #4: Disappearing Avatars -- This was an odd one. Players would log in and they would pop up on the screen bottom left. Then, after a while, their avatars would just disappear. They could still type and read what was being typed for a time, and they could even hear what was being said by others. Very often this would be accompanied by a loss of voice transmission to others, but it was difficult to tell if these two events were correlated because mics were dropping all the time. It seemed that after a time in this sort of limbo (no avatar, no voice, but hearing and seeing everything) that the players would then be dropped. Refreshing the Chrome screen solved this problem. I must have personally refreshed about ten to fifteen times. At one point, I switched to Firefox, but the problems persisted.
Problem #5: Non-Random Dice Rolls -- I rolled two 20s in a row. Not too unusual, but one of my players said there had been problems with dice rolls. I rolled again for fun (I don't think the "three crits in a row equals certain death" applies in PF). I rolled another 20. Then I had all my players roll a /r 1d20+6 and, to my surprise, two sets of identical rolls popped up. I am wondering what is used to seed the random number generator for the dice rolls. It seems too much of a coincidence to get that many repeats in the space of 90 seconds or so.
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