Infinite decks as they are implemented now seem a little silly, or at least not that useful. Let's say I have an example deck with only four cards in it: Red, Green, Blue, and Yellow. If my deck were set to be infinite, one would expect that there would be an infinite number of each card in the deck, so that every time I draw a card, I have a 25% chance to draw any particular color. No matter how many cards I draw, each time it would be totally random and a 25% chance for any color. This is not how it works at the moment. What Roll20 does with an infinite deck is take the deck as it is currently shuffled, makes an infinite number of copies of the deck as a whole, and stacks them on top of each other. Here's an example of what I mean: If I draw my first card, I have a 25% chance of any given color (as it should be). If my first card ends up being Blue (let's say), on my second draw, I now have a 0% chance of drawing blue and a 33% chance of drawing the other three. If the second card is Yellow, on my third draw I now have 0% for Blue and Yellow, and 50% for Red and Green. When the third draw is Red, I'm now guaranteed that the final draw will be Green. I will have drawn four cards in this order: Blue, Yellow, Red, Green. So far it behaves just like a NON-infinite deck. Now, the next four cards I draw will be EXACTLY THE SAME, in that same order. The next four after that will be the same also, ad infinitum. That's how the deck is "infinite". I can't imagine any but the most unusual and specific scenario in which this is how an infinite deck should work. Would it be possible to alter the implementation so that an infinite deck behaves the way one would expect, such that every draw is totally random, and the infinite nature of the deck extends to each individual card? Then if you wanted to alter the odds of drawing one card over another, you'd simply put additional copies of that card in the deck. Thanks for considering! -Kong