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Zoom location, multiselect movement, and dragability bugs illustrated w/animated gifs

1. Highlight an item while at 40% zoom, then zoom to 100%. The view is nowhere near the highlighted item. <a href="http://wookilar.com/roll20/zoom2.gif" rel="nofollow">http://wookilar.com/roll20/zoom2.gif</a> 2. Marquee select a token and a drawn item together. Move them around. The token jumps randomly all over the place. <a href="http://wookilar.com/roll20/multiselect.gif" rel="nofollow">http://wookilar.com/roll20/multiselect.gif</a> 3. Zoom out to 40%. You can no longer grab and drag drawn items (sometimes). <a href="http://wookilar.com/roll20/cantmove.gif" rel="nofollow">http://wookilar.com/roll20/cantmove.gif</a> Asus G73S laptop, Win 7 Pro SP1, Firefox 21.0.
1371600667
Gid
Roll20 Team
Number 1 isn't a bug. Zoom doesn't gravitate towards a selected item on the tabletop. 2. Might have something to do with having a token (which is forced to snap to grid) and a drawing (which does not) together. Does the behavior also happen when you have two drawings selected or two tokens? I'll&nbsp;check with the Devs on that. I wasn't able to duplicate the error on number 3. When you don't have a drawing with a fill, it can get pretty pernickety about how close your cursor is to the actual line in order to select it. I'll check with the Devs on that as well.
1. I distinctly recall Changelog comments to the contrary a few months ago, although my google-fu is failing me for a cite. 2. Two drawings alone or two tokens alone work like you'd expect. (Drawings don't snap, tokens do) 3. Zoom in and out a couple times. It's hit or miss.
The zoom right now does attempt to keep centered whatever is currently centered. So if you are centered on the token (not just highlighting it) it should stay in-view. That said we're always working on improving it further. Thanks for the other bug reports, we're looking into them!
1371656419
Gid
Roll20 Team
Alan, we just pushed a fix on the dev server that fixed that meandering token issue. Once that fix gets properly tested, we'll push it over to the main server.