Characteristic Bonus : +5 Fellowship Starting Aptitudes : Fellowship, Leadership,
Perception, Social, Strength, Weapon Skill, Willpower Starting Comrade : Ministorum Novice Starting Logistics Rating : 15 Starting Skills : Awareness or Forbidden Lore (Heresy), Common Lore (Rheelas), Charm or Inquiry, Common Lore
(Ecclesiarchy), Scholastic
Lore (Imperial Creed). Starting Talents : Hatred (Heretics or Mutants or Psykers or Tau), Meditation or Orthoproxy, Strength in the Creed, Unshakeable Faith,
Weapon Training (Chain, Flame, and Low-Tech). Starting XP : 300 Specialist Equipment : Ecclesiarchy robes, Common Craftsmanship
chainsword, Common Craftsmanship hand flamer or Common Craftsmanship spear gun (Basic; Range 10m; Rate of Fire S/--/--; Damage 1d10+2 R; Pen 1; Clip 1; Reload 1 Half; Hydrodynamic, Primitive (8); Wt 2kg) book of scripture. Wounds : 8+1d5 (Note: this includes the -1 Wound penalty that all Rheelanders have)