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Organizing Pages into Chapters

I would really like the ability to group pages into different "chapters", to signify points at which large shifts in the game occur. This would be especially useful for campaigns where each session or every few sessions covers a particular sub-plot arc. That way, at the end of each arc or session, the GM can combine the relevant pages into a 'chapter'. It would help to maintain control over the growing number of pages that show up in a long-running campaign. What do the rest of you think?
Gets my vote
Bumping this. Although you can "extend a campaign", it is still a nice feature to have. If this were used for non-rpg games, a person could have each chapter be: risk, monopoly, chess, etc.
I agree, I havent used this program for very long, but we just finished the first "adventure" I had, which was a collection of maps. So we started up the next "adventure" in the campaign. Which I had seperated into differing campaigns to keep the maps seperate. The players had to redo all thier macros. So I agree being able to break a campaign into adventure folders would be great.
I agree, I havent used this program for very long, but we just finished the first "adventure" I had, which was a collection of maps. So we started up the next "adventure" in the campaign. Which I had seperated into differing campaigns to keep the maps seperate. The players had to redo all thier macros. So I agree being able to break a campaign into adventure folders would be great. Did you use the extend campaign feature? It should preserve all player macros. Let me know if it didn't! Also, we're currently trying to figure out the best way to handle long-running campaigns. What we're leaning towards right now is basically an "archive" feature -- so you could archive Characters, Handouts, and Pages that you aren't actively using. You could still access them whenever you want, but it would just take an extra click or two to get to them so they aren't cluttering up the main interface. Would that work?
Riley, that would work great.
What does the "extend campaign" feature technically implies exactly ? I have adapted a TSR classic module and plan adapting many more. I'm doing so building a campaign for each module... But the question will indeed arise regarding the portability of PC characters (tokens, handouts and of course macros !) from one module to another... Would be interested in reading about what would be the best procedure to follow in order to run campaigns. Maybe the tool misses a player characters file where players could join a campaign by selecting their character from a personal pool (accessed only by DM and/or PC) ?
I did not use the extend campaign. Not having used the extend I'm not sure on this. But I tend to work on my next campaign all though running the current campaign. So If I'm playing Campaign A, and working on B, If I use the extend is it a snapshot of the current macros? Meaning if next week (after Ive extended) a player changes or adds macros to A will they also be put into B?