If you are interested in D&D, I would say start by reading the basic rules available for free on the Wizards D&D website. The Player's Handbook is also a good buy, but not necessary for beginners, or those pinching pennies. When applying for games, be sure to mention that you've read the rules--this will help separate you from the dozens that just say, "pick me!," or, "can I play?" Check the LFG forums, and use the LFG tool each and every day. It might become a bit tedious, and most of the games will be the same as the ones you looked at the day before, but when the right game comes along, you want to be there for it as soon as possible. Popular games can fill-up in less than a day, although most take at least 2-3 days. My point is you don't want to miss that game because you only check the site once a week. You really need to be diligent, and check every day. There was a similar thread not too long ago ...here. In the meantime, you can make your own campaign and just play with the various features Roll20 has to offer. Experiment, and play around with the character sheets, and especially tokens. Doing these things will make gaming with you easier than with players who haven't done these things. Don't worry about getting a supporter or mentor account until you are familiar with the basics. And even then, you don't need those paid accounts to enjoy the benefits as long as your DM is using a paid account. If you do enjoy those benefits though, I would encourage you to donate a few dollars to your DM, perhaps paying for one month at their current account level. These gestures are always appreciated, and you are, after all, receiving the benefits of your DM's work at crafting a game for your enjoyment. Be attentive when applying to games. Read any instructions carefully. Not being able to understand basic instructions is a fast way to not get invited to a game. Be sure you know if your DM is new at this or not, and try not to let a bad experience color your impression too badly. Experienced DMs usually have regular players, and don't need to look for players as often as newbie DMs. My advice is to try as many different DMs as you can, and try to understand and enjoy the style that each DM brings with them. It's a bit like movie directors in that each director might tell the same story, but in their own distinct way. It's that kind of difference with DMs too. If you do go with D&D, I would strongly encourage trying to join a group that is running "Lost Mines of Phandelver." It is from the D&D Starter Set. It is very well written, and a great introduction to the game. I should know, I've ran it or played it half a dozen times, and will likely continue to run it from time to time for different groups in the future. Also, particular to D&D, Wizards has an organized play program called Adventurers League. Be sure and visit the Wizards website and check the details. You may be able to find a group locally to play face-to-face games with. If so, I would recommend that as a good intro to D&D as well, although it comes with some of its own rules as well. Welcome to Roll20, and happy gaming!