
More details will be said in game. This is a thread to give you an idea of what the world around you is like
You start off in a city called River-Run. It's a northerly city that's rather peaceful given the time you adventurers live in. Of the seven kingdoms, the one you're in is called Felador. Mainly run by elves it's got a very D&D standard feel. South of it is a mega city many miles across as a seperate kingdom, the Iron Kingdom, run by dwarves and men. To the north-west is Winterhelm, a wild tundra ruled by no king, but more of a neutral post. Think of it as Skyrim, with several different dwarven "chiefs" keeping locals in place. To the far south, however, there's a Great War.
The kingdom of Thessia, another elvish one, is under attack, with its main city right on the border of invaded land. The kingdom attacking it in question is called Krathia. Krathia's mainland across the sea to the south is not dissimilar to mordor; barren land and volcanic spew populated by hordes of the land's evil, like demons, orcs and goblins (maybe beholders? :P) It houses another mega-city called Crathoterra, a blackened run down distopia looming in the shadow of the island's massive volcano.
The war doesn't just rage here however. Between Krathia's mainland and Eldrasia's more civil land is a third smaller island. The kingdom of Takri, a proud human colony, used to reside here. Now only three costal cities remain in Takri control, under constant siege by Krathian invaders. The few who stay battle to regain their homeland against the odds. The last kingdom however seems to be doing much better. Draconia is situated on the easy of Kratia's mainland, and it's a land of rolling planes as far as the eye can see, ruled by dragonborn and metallic dragons. They used to be at peace with Krathia until they overstepped their borders. Declaring war the draconian's pushed their attackers back into their homeland and constructed a Great Wall to prevent further invasion.
Three main factions therefore exist; Krathia as a tyrannical army hell bent on ruling the three islands, Eldrasia, consisting of the Iron Kingdom, Felador, Tesia, Takri and Draconia trying to fend them off, and the neutral state of Winterhelm, who seem intent to let the war blow over and hope to not get involved. They....probably will have to pick a side though
You'll notice that some races have a few tweaks taking this into account. Draconia dragonborn, for instance, are regarded more of a warrior race who see honor in battle. Tieflings make many nervous, as they often hail from the evil Krathian kingdom. And there are two types of elves, humans and dwarves as per how the kingdoms are laid out, which you'll see in time.
That's the brief rundown to get you to speed. If you want to ask questions about specific kingdoms just leave a comment below
You start off in a city called River-Run. It's a northerly city that's rather peaceful given the time you adventurers live in. Of the seven kingdoms, the one you're in is called Felador. Mainly run by elves it's got a very D&D standard feel. South of it is a mega city many miles across as a seperate kingdom, the Iron Kingdom, run by dwarves and men. To the north-west is Winterhelm, a wild tundra ruled by no king, but more of a neutral post. Think of it as Skyrim, with several different dwarven "chiefs" keeping locals in place. To the far south, however, there's a Great War.
The kingdom of Thessia, another elvish one, is under attack, with its main city right on the border of invaded land. The kingdom attacking it in question is called Krathia. Krathia's mainland across the sea to the south is not dissimilar to mordor; barren land and volcanic spew populated by hordes of the land's evil, like demons, orcs and goblins (maybe beholders? :P) It houses another mega-city called Crathoterra, a blackened run down distopia looming in the shadow of the island's massive volcano.
The war doesn't just rage here however. Between Krathia's mainland and Eldrasia's more civil land is a third smaller island. The kingdom of Takri, a proud human colony, used to reside here. Now only three costal cities remain in Takri control, under constant siege by Krathian invaders. The few who stay battle to regain their homeland against the odds. The last kingdom however seems to be doing much better. Draconia is situated on the easy of Kratia's mainland, and it's a land of rolling planes as far as the eye can see, ruled by dragonborn and metallic dragons. They used to be at peace with Krathia until they overstepped their borders. Declaring war the draconian's pushed their attackers back into their homeland and constructed a Great Wall to prevent further invasion.
Three main factions therefore exist; Krathia as a tyrannical army hell bent on ruling the three islands, Eldrasia, consisting of the Iron Kingdom, Felador, Tesia, Takri and Draconia trying to fend them off, and the neutral state of Winterhelm, who seem intent to let the war blow over and hope to not get involved. They....probably will have to pick a side though
You'll notice that some races have a few tweaks taking this into account. Draconia dragonborn, for instance, are regarded more of a warrior race who see honor in battle. Tieflings make many nervous, as they often hail from the evil Krathian kingdom. And there are two types of elves, humans and dwarves as per how the kingdoms are laid out, which you'll see in time.
That's the brief rundown to get you to speed. If you want to ask questions about specific kingdoms just leave a comment below