Ash K. said: Hey guys, hope you don't mind me adding my own voice to this thread. My real-life Eclipse Phase session just imploded. I figured the problem, after thorough discussion with the group in post, was that, simply put, it's the kind of game that the players really need to want to play i.e. be interested in the setting and be forgiving of all the awkward reaching-for-recognition that is inevitable the first few times. That said, I am a new-ish GM myself. I read a bunch of the core rulebook a while back, played a couple of games at a con and was completely hooked onto it. Hadn't had much luck in getting a group going until recently and I'd still really like to return to it. So that brings me to this thread. I am willing to GM provided you guys are reasonably patient with me. I'm not completely new at GMing thankfully, and I would really love to put more time into creating options and quests for players, as long as I see that they are interested. I'm unfamiliar with the Roll20 system, but I believe it should be easy to pick up. I'll take no more than four players. Sorry, but I doubt I could do a good job beyond that. Vanilla EP to start with. My preferred time would be Friday evenings, after 6pm EST, but I could swing Saturday evening if there is strong interest in that. Let me know what you guys think. I'm a new player with delusions of eventually being a new GM, so I'd be as patient as death...er...yeah. I'm totally down! Friday's after 6 should normally be good for me, though I may be cutting it close sometimes with my commute.