I'll start with the Second Topic. I am a DM. this is my primary function in most roleplaying games I am in. The first time I ever sat down with someone and played, It was as a DM. I did not play as a player for the next 2 years. This has probably colored my view of alignment somewhat, as I first considered it from the DM's point of view. that said, I have learned over the years (and I started DMing in 2000, when I was 20 years old, after years of fascination with the subject) that the only time alignment comes into play is when you want it to. Obvious? of course! But think about this; A character in your game is just that - In YOUR game. do as you will. In fact, you're the only one who actually needs to know what alignment any one character is anyway. Players always THINK they know what their characters are, but they are rarely right. Every character in your game should think they are on the right side, fighting the good fight. even the bad ones. Easiest way to simulate real life in respect to alignment is to simply not tell anyone what alignment their character is. assign it randomly if you want to, or keep track of every action. up to you. Just don't tell THEM what you're doing. A character who believes he is good but is never quite sure is far easier to manage than one who KNOWS he is good and pushes the boundries of what is good because he knows the DM will warn him hes going to far... What it comes down to is that Alignment really IS a straightjacket for a player. even subconsciously, a player will think about their actions in terms of their alignment. this is what leads to (L)AWFUL STUPID - if taken too far. But what about character classes based on alignment you ask? well, I say, what about them? A character that is forced to be lawful good, or neutral, or any variation of alignment isnt any different from any other character out there. cept they can do some pretty cool stuff. besides the point though. They still have to live with themselves. take, for example, the Paladin. I know what you're thinking. Ugh, right? well, I use it because as an example, its tried and true. Everyone has an opinion about the paladin and his alignment. (and If you don't, and you're still reading this... let me know why, because really? how can you not?) The Paladin is by its very nature, a Lawful Good character. strip that paladin of an alignment on his sheet though, and you get a PLAYER who has to think of every action in terms of his or her beliefs. because really, thats what it comes down to. A paladin believes themselves to be righteous and holy. I mean, If they weren't, they wouldn't be paragons of their faith, now would they? so, instead of a Paladin who thinks i have to be lawful and good, and tries to fit what they do into that alignment, you have a character that thinks in terms of their religion, of what is right to do, and what is just. Sometimes this leads to things that are so far out of lawful in the traditional sense that by rights they should fall from grace right then and there. But, somehow, it all makes sense.... My favorite paladin to play was a fellow who began his career as a street pickpocket, and a damned good one too. A lip on him like nothing you've ever seen, cheeky, disrespectful and utterly charming when he wanted something out of you. Now, he lived on the streets for a long time. Pulled himself out of the gutters and into the homes of the wealthy and influential (though never by invitation - and he never stayed long). Not exactly what you would call paladin material right? well, he wouldn't have said so either. but someone started killing off the beggars and streetworkers of his city. quite through chance he saw a pattern forming, and it lead to his finding out about a society of the younger nobles of the city who took to donning outfits to hide their status and using their anonymity to hunt down and kill for sport the homeless and unwanted. Needless to say, this bothered him to no end, and he kept picking at the knowledge, looking for more information about these hooded vigilantes, and because he was hushed by those around him for his discoveries, he kept it to himself. One day he came across three of these hooded men laughing and taking bets on how many kicks a begger could take before he died while taking turns trying to kick one to death in an alley, and, before he really stopped to think about it, he stabbed his dirk into the kidney of one of them before his presence was even known. The two remaining men turned to him in shock and surprise, before pulling swords from beneath their cloaks and trying to pen him in while skewering him with their blades. Fighting his way free, cursing his own stupidity at attacking a group of men who obviously had no problem killing a man, even one as pathetic as a beggar, he managed to score a telling blow against one of the men, and ran, blood dripping from his both own wounds and his dirk. Once he disappeared into the night, leaving the wounded bravo and his companion behind him, he told himself that he would forget about the incident and forget that he ever knifed a man in the back. In the morning, nursing a hangover, he found out that one of his friends had been found dead in an alley, his throat cut, and him dressed in rags like a beggar. in denial, he asked everyone he could about anything to do with his friends death, and everything lead to the conclusion that his friend died in the same alley that he had knifed a man, though no other corpses were found at the same time. Reality crashed in on him, as he realized that he had been there when his friend was being beaten to death and he had run to save his own hide instead of trying to help him against his attackers. Horrified at what he realized, he fell into a viscous trap of self doubt and loathing, lashing out at anyone who tried to help him, until eventually they left him alone. Numb on the outside and hurting on the inside, he operated on autopilot for a while, until a former friend took offense at something he said and called him on it. Left with no choice but to deal with the situation, he let his former friend beat him senseless, hardly caring if he lived or died; and while he lay there, wondering idly why things had gotten so bad, the shell of his denial cracked and left him with no excuses. It was all his fault - He was responsible for his own condition, not anyone else. Dragging himself to his feet, he forced one step in front of another, over and over again until he had reached the spot where he had left his friend to die. Kneeling down in the mud of the alley, he stayed there for hours, trying to get any kind of feeling from his friends spirit that it understood he was sorry, that it was his fault. He had seen the evil in the glares of the men who killed him; heard it in their voices as they laughed at what they were doing. Still he had ran, thinking only of his own safety, and forgetting even that the beggar had been there at all, remembering only the slippery feeling of dread as he thought about what he himself had done. He came to the realization that day that he could no longer live as he had been doing, live as selfishly as he had been doing, without regard to the effects his actions had on those around him. He needed to find out more about the people who did this act, try and find them, and stop them from doing it any more. That was the last day that he ever thought seriously about stealing something for his own satisfaction, and the last day he picked someones pocket for profit. He spent a year searching for survivors of the societies atrocities, helping them get back on there feet, organizing the homeless and poor and learning more about them every time he stepped into the darkness of the alleys, not judging them for what they did, or what they were, but who they were. He lived with them, helping to feed them and bring them security, but every few weeks, more dead bodies would be found, or more homeless would turn up dead. to this day, he is living in the squallor of that city, but now he fights to protect the helpless who have noone else to fight for them. he doesn't even remember when it happened, but he never got sick, and, if one of his homeless were hurt, he could summon power from within and use it to heal those who he protected. He still hides in the shadows of the city, but now he watches, looking for anyone who feels of the same evil that he saw in the eyes of those killers who started it all... (by the way, I'm kinda getting into the first question a little here too, but actually still focused on the alignment side of things for now ) in game terms, he is a character created in 2nd edition adnd. those that know the system can well imagine the difficulty in first meeting the criteria for such a dual class character (level 5 rogue to level 8 paladin, if you're curious) and second, and more importantly to my point, the challenges in presenting this as a viable choice of action AT ALL based on the straightjacket of alignment. my character was undoubtedly a very successful and very unlawful thief. with a decidedly neutral outlook on the whole good vs evil schtick... but his entire catalyst and change was totally plausible (if contrived and vaguely similar to a certain dark avenger of the night - not intentional at the time at all), even though individually the elements of my actions were neither lawful, or good, they led to that. I basically had to roleplay my way though this characters change of heart and calling, justify it in terms of the story (as I did, above), and then prove that my character was indeed worthy of the alignment in question while still keeping true to my characters self. ( have to say, it was a LOT of fun, but challenging as all hells). this is where I should note that during the entire game the alignment of my sheet read " ". I never put anything in there, and I never have on any character sheet I have filled in as a player. The DM kept asking what my alignment was, and I kept telling him that it was his call. I made some really murky decisions over the course of that game, and the DM kept all the results of those decisions in his mind, but it worked. brilliantly. although every now and again the DM would stop and stare at me when I presented my course of action. can't say I blame him. I WAS still a rogue after all. I simply used my skills to further the cause I was fighting for. in fact, I managed to convince my DM that I would be in breach of doing all that I could to right wrongs if I did NOT use them when I knew I had these skills available to me, especially when sometimes it would save shedding the blood of people that were innocent of anything I knew about. like I said, it got REALLY murky for a while. (backstab was the best one - if someone is in the act of something evil and unjust, and you know or believe that they are unrepentant, why WOULDNT you cut them down in the act of their evil, regardless of the honor of the situation (again, was a Paladin, not a cavalier, honor wasn't a part of it - it was about saving innocents and stopping evil). This whole story is basically an example of what I am talking about. a character that labeled themselves as lawful good and tried to follow that alignment to the letter of what the PHB suggests would never have been able to play that character. Instead, by not having an alignment at all, or rather, leaving it up to the DM to adjucate my alignment (as is his job - I certainly see it as mine when I DM) I played an awesome, long, challenging, epic campaign (solo, for most of it, though occasionally I'd get friends to bring in characters for oneshots on their part) without once knowing what my official alignment was. obviously, I had one. and the DM decided that it most closely resempled lawful good, or I would not have stayed a Paladin for so long. which also brings me to the second part of the posts question. which I have forgotten. hold on while I scroll up.... Oh dogs, That was a lot of scrolling up. at least now I remember the question. anyway, the first point: I do both. equally. you can't role play something that isn't on your sheet. if you have built a naive wizard who excels at problem solving and pulling random bits of information out of his... hat... at just the right time, then build him that way. if you didn't build him that way, then you can't justify him being like that. you can't just do something that you want to fit your character just because you want to. it has to be built in. I'm going to use gather information (dnd 3.5) as my example. you have a guy who likes to role play. this is fine - its what the game is about. But he wants to know the safest way to the next town. well, he approaches the innkeeper, strikes up a conversation about caravans, and starts questioning him about routes to take and dangers on the roads. You, the DM, make a gather information check - the player is still talking, still asking his questions, still role playing, and you're checking his success against the roll you just made - modified by his character sheets modifiers, of course. lets say he rolls a 2. well, this is bad. but hes still role playing it out. no need to ruin his fun, right? lets say the innkeep get suspicious - why is a guy like this trying to pump him for information? he might think hes a bandit looking for the next caravan to raid, or maybe he just decided to clam up - this is roll playing it through a role playing perspective. the player might even get the information he was looking for, just not for free. or he might be reported to the guards. up to you. you're the DM. Just remember to have fun with whatever happens. always try and think WHY something is going bad - its not all about just the numbers, but don't ignore them - use them for inspiration! this allows for great roleplaying moments in your players memories. trust me, I've been there. anyone else ever stormed a castlewall covered in orcish archers and successfully fought their way to the gateroom to release the drawbridge so the kings guards could retake the palace - whats that? of course? well, were you a fifth level wizard with no weapons and only a few spells running ahead of the party (expeditious retreat) and going at it alone? I was. and I survived too. no damage. booyah. the minotaur was a little tricky though - thank the dogs I had unseen servant to pull the release lever and open the drawbridge back up while staying out of range of that reach.