Is there a way to multiply in ability macros? For example, if I want to take @AbilityScore*1.5 or something like that. Maybe I am missing something obvious, but so far I have not been able to get it to work. I have been using division to achieve a similar affect, but it would be much easier to just be able to multiply and not have to figure out how to divide to achieve the same result. Additionally, can I have a macro run a math equation without the use of /roll? Say if I want it to achieve the exact same number every time based on certain variables. So far I have to find a way to use /roll 1d1 and then the equation, but that starts it off with a one. Rolling /1d0 also seems to get a 1 at this point. Any way to achieve this or to roll for 0? Thanks in advance for any assistance.