I figured it was something like that... quite deeply affects my emotions in an uncomfortable way... is this sadness or anger? :( The idea was that the market place was supposed to be this major resource to help GMs and players have better games - and at the same time give back to the community by paying the artists. I remember somewhere it said they don't allow free stuff because it would cut into the markets viability - and anything that's worth being shared is worth charging for. -- Yet at the same time API writers and Character Sheet makers don't get nor demand anything. As far as I know they don't even get membership, at least not from Roll20. In a set, similarly to songs in an album, I typically only like/need one of few things. I wish it was all open source and with an efficient donation system. - Sure, per user the income would go down, since not everyone will pay as much - but because there'd be so many more users the popular things would still get good money and the less popular ones coffe cash. It might have a voting system in it too, so that what is presented how and where organizes itself. Of course the tags from these items would also stick by default so you wouldn't have to retag it all after getting them... Anyhow enough venting. I think Roll20 has to realize they are popular enough that they don't have to worry about knowing exactly how much money is coming in (i.e. the strong focus on subscriptions, vs. allowing people to pay 1-3 bucks for Mentor access for a single day if they want - purchasing only a time increment, say by paypal, if they care...) -- They'd know there's enough coming alone through the already subscribed people that opening new channels for less committed users could only be better. I'm not saying they'd necessarily make more profits, though I think they would - worst case they'd make slightly less - but it would buy more flexibility for the customers, and I think strengthen the community. The suggestion forum is so stingy with votes and so chaotic that it's little fun to engage with. - To fix the voting system let there be a difference between favories and votes. You could "like" as many ideas as you want (this should also be available to the free members - thus showing what the community is actually interested in, because they don't have to be stingy) while still showing what you love the most (thus showing the developers which to prioritize perhaps). Anyhow, sorry I got a bit off topic. Whenever it seems to me that cautiousness over profits is getting in the way of ease of use or innovation it hurts my feelings and I get a bit... off topic.