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Adding tint to light emitted from an object (like a colored torch)

Think about walking into a room with a giant blue glowing orb. Sure it emits light, but when you think about it the light should be some tint of blue. I think a GM should have an option to tint the light emitted from a light source similar to how you can choose to add a tint to a token already. What do you guys think?
This is an amazing idea except you can sort of do this with auras.
1469717675

Edited 1469717822
I have a large fireplace that spreads light across part of a room. It should be a reddish light, not a glaring white light. Auras go through the Dynamic Lighting boundaries and can be seen outside the room, for example. If auras respected the DL boundaries, it could probably work. On a related topic: the angle of the light is off by 180 degrees. If I set the angle to 90 or 270, the fireplace emits light to outside the room; -90 doesn't work at all (no light shows). I would have to turn my fireplace token to the wall (!) to make it emit light into the room. -Falsoon
Falsoon said: I have a large fireplace that spreads light across part of a room. It should be a reddish light, not a glaring white light. Auras go through the Dynamic Lighting boundaries and can be seen outside the room, for example. If auras respected the DL boundaries, it could probably work. On a related topic: the angle of the light is off by 180 degrees. If I set the angle to 90 or 270, the fireplace emits light to outside the room; -90 doesn't work at all (no light shows). I would have to turn my fireplace token to the wall (!) to make it emit light into the room. -Falsoon one trick that i use is instead of the fireplace itself emiting light put a token on the dynamic lighting layer with the same light settings. Then you can turn the token (and the direction of the angle of light emitted) without having to change the angle of the fireplace.
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