
Character Creation Characters start at level 12. The rules for character creation can be found in the PHB. If you don't have the PHB you can download the basic rules here: <a href="http://dnd.wizards.com/articles/features/basicrule" rel="nofollow">http://dnd.wizards.com/articles/features/basicrule</a>... You
can use point-buy or take the standard array. You may also roll six
sets of 3d6 in my presence if you want to generate a more interesting
character (and probably roll something better than standard array). If
you get terrible results on your roll you may still opt for the
point-buy or standard array so that you have an effective characters. If you want to roll your attributes ask me first to ensure I'm ready to witness the roll. Otherwise you're just rolling for fun. Starting
equipment may be taken from the class and background kits combined. Or
you may roll for starting gold and buy your own equipment. However, if
you roll for starting gold you're stuck with that result and cannot opt
for the kit. Equipment gained from the kit that is not wanted may be sold at half price. All features and options that have been released from Wizards of the Coast are allowed except the Changeling and Warforged races. Token/Portrait Once you have a character sheet assigned to you please find a cool picture and upload it to your bio on the Roll20 board. I will then make a token of it (or you can make a token yourself using TokenTool) for use on the board. If you also want to PM me some extra pictures such as armor or weapon appearance I will make handouts and include those pictures when you introduce your character to new people. Rule #3 Send me a PM with the title being your character's name. I will use that PM thread to track purchases and correspond with you between sessions. With so many characters it's much easier on me if you title them with your character's name. When you send me a PM about your character (Rule #3) I will need the following information: Race & Class(es): Personality Trait: Ideals: Bonds: Flaws: Specialty (if applicable): Motivation: Random or Faction Loot: (see the Random versus Faction Loot post) These may be generated from the Character Background section of the PHB
or made up entirely by you. I just need to know some basic information
about your character so I can present situations that give your
character choices and dimensions. I also need to know what drives your character to risk their life. It's certainly safer to till a field or craft something so there must be some driving factor that your character is willing to risk life and limb for. That's where motivation comes in. This will also heavily influence your personal quest, along with any villains that you include. Faction Membership: Your character should belong to a faction to give more motivation in this module. The following factions are available: Harpers Lords' Alliance Order of the Gauntlet Zhentarim Emerald Enclave A quick Google search will give you information on these factions. Some further information would be fantastic: Parents (we all come from somewhere) Siblings (some couples do it more than once!) Villains (a hero is only as cool as his/her villain) History (how did you get to level 6 prior to coming to the Dessarin Valley?) Character Death If
the unfortunate should happen and your character dies you may transfer half of the XP from that character to a new character. You may not transfer items
or money to a new character. If you realize that you don't like your character you may retire it. The
rules for this are exactly the same as for character death. Respec If you realize that you made some wrong
choices with your character or have a story element that does not fit
with your class choices you may change those. I'm fairly lenient with
this because the point of the game is to have fun. If you think you'll
have more fun with a different build then I'm fine with it (as long as
it's not a weekly thing). The only caveat here is race. Outside of
magical means you can't change race so that will need to remain intact. Some information on the template: I
will have a few templates with some generic macros built and I will
assign these to you when you log in to the campaign for the first time.
(If you don't have one just remind me) The macros are set up to roll as
whispers to me so that we maintain a sense of immersion. This is because
the other players won't know what you rolled; they'll find out by the
description how the action is developing. Also I can make rolls on your
behalf for Insight vs. an NPC's Bluff check or Perception to find traps
to mitigate the effects of metagaming as you won't see what you rolled. The
first tab is your Bio information. I have a few headings for
information that I need to know but you're welcome to add more to it. If
you are a spellcaster adding your spells prepared for the day is a big
help. The second tab is for your attributes and abilities. I do need the Attributes and Actions tab filled in so that the game
progresses smoothly as I rely heavily on macros that reference specific information. I do not accept blank die rolls with typed-in
modifiers. If you need help with macros just ask (or send me a PM). Attributes The
first column (current) is where you put your attribute modifier . The
second column (total) is where you put your attribute score . HP: This is where you input your current hit points (in the first box) and your total hit points (in the second box). HD: Your Hit Dice equals your level. At first level you will have 1/1 Hit Die. The PHB has information on how you can spend these. AC: Your
AC equals your DEX + your Armor bonus. Put your total AC here and if
you use a shield put your AC with shield included in parentheses. For
example, if you wear Plate armor and carry a shield your AC should say
18(20). The Total box should contain what you are wearing. Using the same example the Total box should say "plate, shield". Speed: Your total speed in feet. Passive Perception: This equals 10 + your Wisdom modifier. If you have proficiency in Perception add your proficiency modifier as well. Proficiency: At first level this will be 2. It scales up with character level (not class level). More information is in the PHB. Casting: This
is what your spellcasting attribute modifier is (WIS for druids &
clerics; CHA for Warlocks, Sorcerers, Bards, and Paladins; INT for
Wizards). Level: This is your caster level (combine all Spellcasting class levels). Spell Points: If you choose to use the variant casting option from the DMG, input your current and total Spell Points here. Weapon Name 1: The Current box should contain the name of the weapon. For example: Longsword, or Mace. The Total box should contain the damage die. For example: 1d8, or 1d6. Do not include any modifiers. Dtype1: The damage type of the weapon. For example: slashing. Weapon Range 1: The range or reach of the weapon in feet. For a longsword this box should say "5". For a longbow this box should say "150/600". Weapon Name 2, etc: Same as above, but for a second weapon. Senses: Special senses such as Darkvision go here. Resistances: Any resistances your character may have. For example, dwarves would put "poison" here. Vulnerabilities: Any vulnerabilities your character has. Immunities: Any immunities your character has. Saves: Your class saves. For example a fighter would put "STR, CON" here. Skills: All skills your character is proficient in. Ex: Athletics, History, Survival Languages: The languages your character knows. Be sure to add Druidic and Thieves' Cant if you have these. Abilities Attribute and Skill Checks First all attributes are listed out. These make rolls referencing your Attributes. You should add a line to an attribute if you have a Save bonus or a skill proficiency. For example, a fighter would need to add a line to the STR entry so that it looks like this: /w GM @{selected|token_name} makes a Strength check: [[1d20+@{selected|STR}]] | [[1d20+@{selected|STR}]] /w GM Add @{Proficiency} for Saves and Athletics checks Weapon1 &{template:default}{{name=@{selected|token_name} attacks @{target|token_name} with its **@{selected|Weapon Name 1}**}} /w GM &{template:default}{{name=@{selected|Weapon Name 1} }{{Attack=[[1d20+@{selected|STR}+@{selected|Proficiency}]] | [[1d20+@{selected|STR}+@{selected|Proficiency}]] }}{{Range=@{selected|Weapon Range 1} feet}}{{Damage=[[@{selected|Weapon Name 1|max}+@{selected|STR}]] **@{selected|DType1}** }}{{Critical=[[@{selected|Weapon Name 1|max}]] **@{selected|DType1}** }} This confusing mess of code just references your Attributes. The only thing you need to change is the name "Weapon1" to whatever the weapon is. You may also need to change all STR references to DEX for monk weapons, ranged weapons, and finesse. Also, in the first line you'll see {{name=@{selected|token_name} attacks with its **@{selected|Weapon Name 1}**}} This is the flavor text that will appear in the purple box that everyone sees when you attack. The necessary components are {{name=}} Put whatever you'd like after the = sign. Spellcasting The entries for Spellcasting are simply reference tools so that you can quickly see your spell list. It's
fairly straightforward to deconstruct the macros and modify them to
suit your needs. For example if you want to wield two handaxes you will
need a second macro for your offhand attack. You can just make a new
Ability and call it Offhand-Handaxe and copy/paste the Weapon ability
you already have. Then remove the STR bonus from the damage component
and you're done! Spells All spells have been made into
macros and are available to for public use. Feel free to copy/paste
these to your sheet and all the math is already built in. Thanks to
Drizet and Shawn for getting this huge project done! You can copy/paste the entire text of the spell itself, or you can simply copy/paste the reference to your sheet as an action. I made a post with all the Spell References . For example, if you have the Sacred Flame Cantrip you would make a new Action. In the text area you would put: %{Cantrips Public|0-Sacred-Flame}. You would then copy/paste the portion of that line of text up to the title of the macro so that it says 0-Sacred-Flame. This helps you know what level your spells are, and keeps them in leveled order at the top of your screen. When you go to input this information I highly recommend 'popping out' your character sheet by clicking the icon at the top left corner. Then open this forum post so you have all the reference information. Playing on Roll20 Watching the Player's Introduction video on the Wiki page is mandatory! There is so much useful information on how to play on Roll20 and it only takes 4 minutes out of your life. <a href="https://wiki.roll20.net/Getting_Started_Players" rel="nofollow">https://wiki.roll20.net/Getting_Started_Players</a>