Sword & Sorcery Online Community General Assembly / Ruling Council The SSO community exists to organize and oversee the running of the SSO campaigns on all the different world-maps in Roll20.net and to arbitrate the exchange of units and characters from one campaign to another. Players those who are set up on a map. GMs the creators and/or moderators of those maps. RMs (ruling master) any GM who is a voting member of the Ruling council. Election Officer: RM Barry A The General Assembly will consist of all players and GMs. All players are delegates or non-voting members of the Assembly. To become members with voting rights you register with the elections officer. All GMs have life membership. The election officer is the most senior member of the Assembly who wishes to serve. Term is at pleasure but can be removed by a 2/3 majority vote of the Assembly. All votes are open until the online voting service is acquired then it is by secret ballot. The Assembly has the power by a 2/3 majority vote to suspend a member of the community and by a ¾ majority vote expel a member of the community. The Assembly also approves all rule changes, 33%+1 for a temporary rule, 50%+1 for an optional rule, and 67% for a permanent rule. The Ruling Council consists of all the GMs. All are delegates or non-voting members. To become a member a GM registers with the election officer. To maintain voting rights a member must vote on 3 of the last 5 ballots before the Council. The Ruling Council has final says on any appeal on the rules in the game. The Council by a 25% vote proposes any temporary rule to the Assembly, by a 33% vote proposes any optional rule, and a 50% vote any permanent rule. Voting is by open ballot. Payment under the SSO Community None, all is free. Those who create content will get a demi-plane in either the astral or ethereal plane. Which is up to the creator of SSO which is me. If someone gets ambitious and creates the Game App they will get a size XL Astral dominion for life and life membership in the General Assembly and Ruling Council. I will look into using the Unity or Unreal game engines to create the game program. No AI and just 2D maps with counter-tokens. Demi-planes Astral Demi-plane: Dominion of ________ Ethereal Demi-plane: Domain of _______ Astral Small Medium Large XL Radius 9 13 15 17 Hexes 271 547 721 919 Max level 30 50 70 90 Size 3 hexes 3 hexes 7 hexes 7 hexes Ethereal Small Medium Large XL Radius 6 8 10 12 Hexes 127 217 331 469 Max level 10 20 30 40 Size 1 hex 1 hex 3 hexes 3 hexes Each demi-plane has a Seat of Power that occupies a number of hexes as indicated in the table. Each Seat has a level like the size of a settlement. It can be increased by +1 per turn and costs the new level in power. New Seats start at level 1 and have a maximum level as above. A player gains the Seat's level in power and gold per turn. This differs from a settlement's size which is an income of that size in power and double it in gold per turn. Each demi-plane has 1 Great Gate. An Astral gate for an Astral Dominion and an Ethereal gate for an Ethereal Domain. Travel to and from a demi-plane is by Great Gate only. I start out on an Astral demi-plane of size small with the Dominion of Eldarmar which is the name of the first PC I created way back lost in the eternal mists of the ethereal in 1E D&D. GMs can't have any of their characters or units travel to their own maps nor any characters or units from any Realm on their map travel to their demi-plane. I'm stuck until another world-map is created in the ethereal plane of the Great universe. You put your demi-plane on a separate page in your campaign world. Each owner of a demi-plane must keep all their Game turns in order to have that demi-plane transferred over to the Game App. Until SSO has it's own App players will not need the gate code only have the origin and destination gate stones. Those who have demi-planes will receive 1 gate stone copy of each new world-plane. Great Gates on maps Ethereal gates must equal or exceed the number of Astral gates. The world-map of Arrvale in the ethereal plane of the Great Universe has 2 Great Gates, the Hellson Astral gate and the Eodred Ethereal gate. Map Size (hexes) Gates Astral Ethereal 1,000 1 0 1 8,000 2 0-1 1-2 27,000 3 0-1 2-3 64,000 4 1-2 2-3 125,000 5 1-2 3-4 216,000 6 1-3 3-5 343,000 7 1-3 4-6 512,000 8 2-4 4-6 729,000 9 2-4 5-7 1,000,000 + 10 Max 2-5 5-8 Multiverse of the Astral plane (July 1, 2015) Universe Great Universe Eldarmar #3 #4 #5 Class Universe Demi-plane Author SSOC Barry Aulis Owner SSOC Barry Aulis World-maps 2 0 Demi-planes 0 - Created July 1, 2015 July 1, 2015 Class: Whether it is a universe with world-planes in it or a demi-plane. Author & Owner: Author is the creator of the universe or demi-plane and the owner is the person who currently controls it. World-maps: Number of world-planes in that universe and this is 0 for any demi-plane. Demi-planes: Only the Great Universe has demi-planes in it's ethereal plane. Created: Date of establishment in the Astral plane. World-planes of the Great Universe (July 1, 2015) World-map Prime Material Plane Arrvale #3 #4 #5 Class Gate Gate Author SSOC Barry Aulis GM - Barry Aulis Date TBA July 1, 2015 Size expand Fixed Dimensions TBA 120 / 90 Hexes TBA 10,800 Players - 4 Max Players unlimited 30 Time Permanent Permanent Astral gates 1+ 1 Ethereal gates 1+ 1 Class: 2 types have no travel to them and 2 allow movement between them and other maps. Private is a closed map that you have to be invited to join. A private members-only map. Closed is a map that has no travel between it and any other map. A stand alone campaign. Players can automatically join if the map has less then the maximum number of players. The GM of the map can kick any player off. The player can complain to the Ruling council and have that GM removed from the SSOC. Open is a map that can be travelled to from other open maps. Players can automatically join if the map has less then the maximum number of players. The GM of the map can kick any player off. Gate is a map of a world-plane that has Great Gates on it as listed above. Players can automatically join if the map has less then the maximum number of players. The GM of the map can kick any player off. Author & GM: Author is the person who made the map. The GM is the one that moderates the game on that map. Usually the same person. Date: Is the day of game turn one (GT 1). Size & Dimension & Hexes: Size is whether the map is fixed or will be expanded. Dimensions is the width and height of the world-map and hexes is it's number of hexes. Players & Max: Players is the number of players currently set up on the map and the maximum is the maximum number who can be playing at any one time. Time: Namely the time frame of the map and if the campaign comes to an end. Victory is where a map has a victory condition that ends the campaign. The game keeps going until a player(s) win. The GM can of course start another campaign on that map. Limited is where the game ends after a set number of turns. The GM can start another game. Permanent: The game doesn't end. All GMs can terminate their own campaigns. Gates: The number of Great gates on that world-map. Any map that has Great Gates on it players can't establish their own inter-planar gates. They can still use spells or magic-items to travel to such a map.