The tabletop version of Lev. uses color coded d12s, gree, blue, yellow, red, black. They are numbered differently based on what color. I did the math on them and they approximate the following.
Green = 1d4
Blue = 1d6
Yellow = 1d8
Red = 1d10
Black = 1d12
This isn't exact, but it is VERY close. The issue is that when making a roll, sometime you need 2 blue and a green. Sometimes a blue, a green, and a yellow. The dice pool that you are rolling each time changed (depending on whether a ship moved, the range, the quality of the crew, etc.
It works by making macros for the die color, etc. It would be easier if there way a way to select which die (or macro) you needed before the roll (kind of like a dice cup) Since I thought I saw that kind of thing being worked on I can wait. If I am wrong, please consider this a request.
The ship damage is tracked differently than hitpoints. Locations on the ship get damaged by 'Breaching' them with a damage roll. It is easy to track manually however. The easiest thing to do there is to make each ship card a different MAP and have all the players be GM's (Since one isn't needed anyway) that can then change pages as they desire and come back to the board.
I am making token versions of all the ships. I am drawing them myself using GIMP and will make them available to be uploaded to the marketplace for Free when I have them done.