Right now, any maps in a campaign are displayed in one long drop-down ribbon. You can shuffle them around, but this is slow work. If I want to take a map from one end of the ribbon to the other, I usually have to drag it to the edge of the screen, drop it there, manually scroll the ribbon over another scren width, and repeat. In a big campaign like the one I'm running ( Kingmaker , for Pathfinder), I'm already up to 48 maps, and the PCs haven't even finished the 1st book of the Adventure Path. And that's with me re-using "generic random encounter" maps like "forest clearing". Now I personally have developed an intricate system of coordinates to preface each specific map that shows me which overland map hex and which section from which book it corresponds to. But most people aren't gonna want to do that, probably. So here's what I propose: Drop-down, cascading lists for sorting sub-maps. Say you've got "The Town of Kingdomsville" over at one place, and "The Fortress of Doom" at another place. You want both of those to have multiple sub-maps inside them. So what I envision is that a GM would make a folder in the map ribbon called "The Town of Kingdomsville". Inside that folder, the GM would then place sub-maps: overall town layout, the tavern, the jail where the PCs get locked up after getting too rowdy in said tavern, etc. In another folder, you'd have "The Fortress of Doom", with separate maps for above-ground levels and dungeon levels and so forth. So you'd have all your discrete locations' sub-maps sorted neatly in their own folders, easy to find, and contained. You would also be able to "copy folder" from one campaign to another, if for example, you really liked a particular dungeon layout and wanted to transplant it to a new game. Configurable "Portal" links from one map to another. Here's what I envision: say you have an overland map, where the PCs can see their journey from the Town of Kingdomsville to the Fortress of Doom. The GM would be able to set up the map tokens of each of those to link to specific maps elsewhere in the campaign. Clicking would view, Shift-click "transport" the currently selected tokens to that map. So with the GM shift-clicking on the "town" icon, the PCs would find their tokens standing around in town square, or wherever the GM configured that map link to go. If from the overland map, the GM shift-clicked on the fortress, the PCs would see their map screen change to the grounds outside the fortress walls. No more pulling everyone's token in one at a time from the journal every time you want to switch maps. On that note, why not be able to plop down whole groups of tokens by dragging and dropping a folder from the Journal onto the map? Even without the overland scale, this would be usable on regular doors, or (appropriately) mystic portals to take the PCs quickly and efficiently from one map to another. "Move bookmark here" option . As I said, scrolling through the map ribbon takes a while when you've got a lot of maps. Being able to just plop the bookmark down from wherever you happen to be editing a map would be handy. Also while we're at it, can we have the ribbon just stay put where we happen to be editing a map and not snap all the way back to the left every time we drop it down? It's just really annoying when it does that. Height markers /measurement . Gaming in 3 dimensions has always been a shortcoming of tabletop games where most of our stuff is spread out flat on a table, and now a computer screen. But mighty heroes need flying dragons to slay, so we gotta do something for that elusive Z-axis. Don't worry, I'm not proposing a "full 3D" or "video-game-style" interface. All we really need for most games (I think) is is a value we can edit/display that says how high up something is, whether an archer on a castle wall, or a djinn on a flying carpet - and then - an ability to measure that 3-dimensional distance: point A on the ground to point B in the air. I think that would save a lot of headaches on trying to determine if my archer on the battlements can hit that dragon flying overhead.