Opportunity will be knocking soon. How can the karma be used? Here is the working answer with our tailored system. note : New ratings may only be one point higher than current rating, for development. If a runner has enough earned XP, then they may increase skills 2 points higher than current rating. example: firearms 2 may raise to firearms 4 at a cost of 7 earned karma points. Attributes may increase once per 20 earned karma points. Advantages and Hindrances may be dealt with, when earned karma is available. The idea behind skills being linked to attributes, is based on the typical combination used for actions. At the time of creation, the cost limits were waived. If you had the points, get them spent as players seen fit. As characters were established during their introductions, the points became essentially locked. Karma becomes the fundamental tool for further development. The initial trait levels are extraordinary to start with. aspect cost notes attribute new rating Equal up to racial limit. Only once per ranking (about 20 XP earned). attribute new rating x2 Exceeding racial limit. Only 1 attribute may exceed. new skill 2 Typically any skill. Initiated or inspired by a current situation. ability new rating Up to current level of linked attribute (otherwise limit to 6). ability new ratingx2 Exceeding linked attribute. No skill cap beyond link limit restrictions. advantage 5 per Many traits are balanced to cost. Some advantages may require certain other traits. hindrance 5 per Certain inherit traits, may not be bought off or removed. Many other traits could be. Racial Limits : During character creation, this part was waived in favor for a fluid design. As characters become established, and are then introduced through role play, their traits essentially become locked. They will then use the karma table for further development. Improvement depends on quality role play. Downtime can still be a factor, but is less essential than other Shadowrun editions. The considered aspects have been balanced to this system. attribute human elven dwarven ork troll agility 6 7 5 6 5 strength 6 6 8 8 10 smarts 6 6 6 5 4 charisma 6 7 6 5 4 vigor 6 6 7 8 9 spirit 6 6 6 6 6 Sidebar Improvement : Certain elements within the texted parts of the role play, may offer insight differently to all players. The GM may add alternative skills, edges, and hindrances as alternative earnings. This is mainly the product of the story hooks and scene conditions. However, earned karma is still the XP priority, and players have the freedom of choice to improve their characters as they see fit.