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Working rage damage toggle

1436437655

Edited 1436446880
I thought i'd share my method for toggling rage dmg on and off in roll20 without using the API for anyone who's interested. It is inspired and uses parts of various posts I don't have the links to currently, but if you recognize some of your work here just assume you're thanked :p I'm using the Dungeons and Dragons: 5th Edition (shaped) character sheet, your experience may vary. If you only have strength weapons (melee only) (easy version) First, create two new attributes in your character sheet under 'Attributes & Abilities' as follows: rage_toggle: 0 / 1 (this is the on/off toggle) rage_mod: 2 / 2 (this is your rage damage modifier, adjust it as needed when you hit lvl 9 / 16) Now have your GM assign one of the token bubbles to 'rage_toggle' (click the gear wheel with a token selected). Now go to weapons, toggle the 'quick' menu, and add one of the the following lines to the melee dmg box: 0 + (@{selected|rage_toggle}*@{selected|rage_mod}) or 0 + (@{TOKEN NAME HERE|rage_toggle}*@{TOKEN NAME HERE|rage_mod}) ex. 0 + (@{BobTheBarbarian|rage_toggle}*@{BobTheBarbarian|rage_mod}) Now, whenever you want to rage, you set the bubble value to 1, and whenever you aren't raging you set it to 0. Rage on. Rage off. If you have dex weapons as well (melee only) (thorough version) First, create two new attributes in your character sheet under 'Attributes & Abilities' as follows: rage_toggle: 0 / 1 (this is the on/off toggle) rage_mod: 2 / 2 (this is your rage damage modifier, adjust it as needed when you hit lvl 9 / 16) Now have your GM assign one of the token bubbles to 'rage_toggle' (click the gear wheel with a token selected). Now go to weapons, and alter the weapon dice as follows (or your macros / whatever you use for weapon attacks) for whatever weapons that qualify for the rage damage bonus. Strength based melee weapons only iirc. DAMAGE DICE + (@{selected|rage_toggle}*@{selected|rage_mod}) or DAMAGE DICE + (@{TOKEN NAME HERE|rage_toggle}*@{TOKEN NAME HERE|rage_mod}) ex. 2d6 + (@{BobTheBarbarian|rage_toggle}*@{ BobTheBarbarian |rage_mod}) Turns out this adds the rage bonus twice when you crit. To fix this, add the following to 'crit bonus' under weapons. If you have an actual crit bonus die, just replace the 0 with the bonus. 0 - (@{BobTheBarbarian|rage_toggle}*@{BobTheBarbarian|rage_mod}) Now, whenever you want to rage, you set the bubble value to 1, and whenever you aren't raging you set it to 0. Rage on. Rage off.
Very nice! Thanks for sharing. H
1436573554

Edited 1436573605
Kryx
Pro
Sheet Author
API Scripter
Seems easier to me to just adjust the bonuses and penalties box. Especially now that sheets can be popped out. You could also set a bar value equal to bonuses and penalties and just change that from 0 to 2.
1436607647

Edited 1436607760
Mark said: Seems easier to me to just adjust the bonuses and penalties box. Especially now that sheets can be popped out. You could also set a bar value equal to bonuses and penalties and just change that from 0 to 2. I used to do that, but it was actually quite easy to forget turning it on (or especially off) as it isn't as obvious as having a new bar visible on your token. I guess you have to try it yourself but it feels like a much better solution for me at least. It also gives a bonus to all melee weapons, not all melee weapons that uses strength (not that that comes up very often though). And yes you can simplify it by just dropping the toggle part and adding/removing the bonus. However I feel that just having to 1=on, 0= off works best when it's all set up.
1436608964

Edited 1436608983
Kryx
Pro
Sheet Author
API Scripter
I have used it myself on a barbarian. I find the bonus on the sheet easy to use and it can be edited as one of the bubbles as you say. Entering 1 or 2+ is different, but using 1 instead of knowing the bonus isn't worth modifying all weapons imo. But if you find this way to work then go ahead.
1436612685

Edited 1436613035
Mark said: I have used it myself on a barbarian. I find the bonus on the sheet easy to use and it can be edited as one of the bubbles as you say. Entering 1 or 2+ is different, but using 1 instead of knowing the bonus isn't worth modifying all weapons imo. But if you find this way to work then go ahead. Ah, you're right. I hadn't thought about assigning the melee dmg bonus box to the token. That's a much simpler way to solve it. For anyone wondering that would be global_melee_damage_bonus, just assign that to a bubble.