I have a question for the devs about how images are handled in Roll20. I'm guessing that when you copy an image to the game board via drag and drop and then make multiple copies of that image via copy/paste that all are referencing the same file. I would like to know if each image is taking up video memory on Roll20 to render on the canvas, or if it's just that one image referenced multiple times like it would be on a web page. Asking because it seems like repeating dungeon elements (same picture copied multiple times) would be a way to keep a page rendering fast if there's only one call per sprite referenced on screen. If this has been asked elsewhere, please direct me to the correct thread :)