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[5e Shaped] How do make a Macro for class actions

I am trying to figure out how to work the class action macro's. Maybe it is just me being macro illiterate, but I cannot get Deflect Missile to roll when clicking the use button. I typed in "/r d10 +8", "d10+8", and "/roll d10+8" into the output box. what I am doing wrong? Is there a way to get Deflect Missile to auto roll?
July 11 (10 years ago)
vÍnce
Pro
Sheet Author
Hi Eric. I'm assuming this is the 5e sheet...? Try an inline roll [[ d10+8 ]]
YES!!! That worked. Now for something trickier. "Normal Attack" at 2d6 +3 PLUS the Monk's Flurry of blows. How would I make THAT macro...would it be attack [[d20+6]] damage [[2d6+3]] flurry attack [[d20+6]] damage [[2d6+3]] flurry attack [[d20+6]] damage [[2d6+3]]?
I am trying to get my NPC's and monsters as macroed as possible to speed up and smooth out game play. Also with a druid in the party sharing one MM is inconvieniant
July 11 (10 years ago)
vÍnce
Pro
Sheet Author
I would suggest substituting attribute modifiers in your macros vs using actual numbers. As you level up or make changes to your sheet, the values are going to change. By using an attribute from the sheet your macro will "automagically" adjust so you don't have to manually update your macro every time you make a change on your sheet. Does that make sense?

Here's a link to an Flurry of Blows macro for 5e created by Mark G.(a most excellent macro-teer) that utilizes the roll template included with the 5e sheet.

Cheers
July 11 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
Normal attacks can be done as normal weapons - in both the Shaped and the default 5e sheet.

I wouldn't recommend using multiattack like macros as the enemy can shield or use another reaction. Or maybe your first flurry kills the creature and you want to switch. Now you already know the AC you need to hit and can choose targets appropriately.

Here is a PC example:

Now you can make token macros reference that.

The same thing can be done with the NPC.
So what is happening in my campaign is that yuan-ti have teamed up with devils to try and use a ritual to bring their God into the realm, the devils are of course planning a double cross but that is neither here nor there, So I wanted to have normal-ish looking enemies (non devils) on the ground floor of the mansion. however, I did not want to try and fit CR 6 worth of Bugbears and Yuan-ti in each room. For, mostly, two reasons; the first being space, and the second being actual challenge. So I created yuan-ti and bugbears that have levels in normal classes: Barbarian, fighter, warlock, monk, sorcerer, rogue....so therefore I want to have my bugbear monk 5 (if you have questions about that we can discuss it later I just want to focus on the macros ATM) be able to attack with extra attack or with flurry of blows with minimum clicking and typing. And the same for the other classes, but I am mostly figuring out the monk right now since that is the char sheet I am transferring of ATM.
July 12 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
You can make a token macro that references either the weapons or actions. For instance you can call normal attack once and then unarmed twice in the same token macro. 1 macro would run them all. No need to do anything manually besides setup a token macro.

You can do the same with multiattack.
I will again bring up my macro illiterate-ness, but I am not familiar with writing macros at all. If you have the time to take me through step by step I should just need one walk through. Or do you know of a link that I can go to for a crash course.
July 12 (10 years ago)

Edited July 12 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
Tell me if you're using the npc or pc sheet, the exact number of attacks, and how much damage each attack does.
I will create a screenshot tomorrow for how to set that up on the Shaped sheet.
5E PC sheet. He can use a bonus action to either get a second attack (Martial arts) or spend a ki point for flurry of blows. So either 2 attacks or three...
Normal attack = Two attacks for the turn
Flurry of Blows = Three attacks for the turn
Since it is a bugbear his unarmed strikes are affected by "Brute" which uses 2d6 for its damage.
So Unarmed strike +6 to hit 2d6+3 for damage.
I think that is all of the info that you are asking for.
July 12 (10 years ago)

Edited July 12 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter

Eric H. said:

5E PC sheet. He can use a bonus action to either get a second attack (Martial arts) or spend a ki point for flurry of blows. So either 2 attacks or three...
A monk by RAW gets his normal attack (one or two attacks depending on level) and then can make an unarmed strike or two (flurry of blows) by spending a ki.


Eric H. said:
Since it is a bugbear his unarmed strikes are affected by "Brute" which uses 2d6 for its damage.
So Unarmed strike +6 to hit 2d6+3 for damage.
Technically a monk's unarmed strike is not a melee weapon. See the errata:
Melee Attacks (p. 195). The rule on unarmed strikes should read as follows: "Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes."
Even if you ignore the errata the brute NPC feature shouldn't translate to PCs. NPCs are created differently and allowing a race to do significantly more damage than another would be very unbalanced.

Anyways, now that my DM balance side has come out here is how you'd do it:

First setup weapons like so (this is the first and second slot):


Then under the Character's "Attributes & Abilities" tab add the following abilities:


Check them to "Sow as Token Action" and Wallah! I, personally would choose to do the normal "Attack" and then add on an "Unarmed" if you flurry. You could instead use "Attack" and "Attack-w-flurry".

Mark said:

Eric H. said:

Since it is a bugbear his unarmed strikes are affected by "Brute" which uses 2d6 for its damage.
So Unarmed strike +6 to hit 2d6+3 for damage.
Technically a monk's unarmed strike is not a melee weapon. See the errata:
Melee Attacks (p. 195). The rule on unarmed strikes should read as follows: "Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes."
Even if you ignore the errata the brute NPC feature shouldn't translate to PCs. NPCs are created differently and allowing a race to do significantly more damage than another would be very unbalanced.


Touche. When I called WotC helpline they did not mention that errata and so we both thought that brute would work on that. But I could equip the bugbear with a monk weapon AND therefore be able to use the martial arts damage table (if higher) AND use Brute.



Mark said:

Eric H. said:

5E PC sheet. He can use a bonus action to either get a second attack (Martial arts) or spend a ki point for flurry of blows. So either 2 attacks or three...
A monk by RAW gets his normal attack (one or two attacks depending on level) and then can make an unarmed strike or two (flurry of blows) by spending a ki.

OK I did do it correctly during the encounter. So the first level ability allows the monk to attack and then make a second "martial arts" attack. At fifth level the monk gets two "normal" attacks and then its "martial arts" which could just be one more attack or two (with Flurry).
When submitting last night I forgot about the fifth level extra attack.


HMMMM I must have done something wrong

I did the weapons like you typed and I typed the abilities the same.... What did I mess up?

July 12 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
You're using the default 5e sheet. I gave instructions for the 5e Shaped Sheet. The same thing can be done on that sheet, but the attributes are different from old weapons to new.

The author for the default hasn't been around for a few months now. It seems his sheet won't receive further updates or bug fixes.
ok ::sigh:: sooo... do you know how to do the macros for that sheet? OR how do I get shaped sheets? IF I get shaped sheets would all of the information from these sheets (for my PCs) transfer over to them?

I just want to take a moment to say: Thank you so much for helping me out with this.
July 12 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
The 5e Shaped wiki explains what you'll lose. The wiki is still coming along.

To select the shaped sheet you change which sheet you use in the campaign settings. Shaped is in the D&D section as is the default 5e.

I have a session now so I can't explain how the normal sheet works. There is a wiki for it as well which is pretty detailed on the names of attributes - you use the same system.
Sigh I have a rogue and a bard so I have to take note of expertise and jack of all trades. I'll keep you guys posted
July 12 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
Expertise and Jack of All trades are incorporated on both 5e versions. Jack of All Trades is easier to manage on my Shaped sheet.


So what am I doing wrong now..... -_-
I changed to shaped
July 12 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
You need to change the name to your character's name. Change "Tankaf" to "Oglistar Atupreo".

%{Oglistar Atupreo|repeating_weapons_melee_0_weapon}
::Blinks several times:: ::Bangs head on table:: FOR THE LOVE OF EVERYTHING GOOD AND HOLY AND COVERED IN CHOCOLATE AND PEANUT BUTTER. See I TOLD you I was macro illiterate
July 12 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
It's quite bad. :P

Let me know if I can help in any other way.
The jack of all trades check box is not toggling anything....is it supposed to?
July 12 (10 years ago)
Kryx
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Sheet Author
API Scripter
Look at any non proficient skill and then click it. It adds half your proficiency.
ok I had to click the non proficient skills to proficient and back again and then when I clicked the jack of all trades box it worked
July 12 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter

Eric H. said:

ok I had to click the non proficient skills to proficient and back again and then when I clicked the jack of all trades box it worked
Sounds like a vestigial from the conversion - it is one of the items I noted that changed.

Glad you figured it out. :)
July 13 (10 years ago)

Edited July 13 (10 years ago)

Mark said:

Eric H. said:

ok I had to click the non proficient skills to proficient and back again and then when I clicked the jack of all trades box it worked
Sounds like a vestigial from the conversion - it is one of the items I noted that changed.

Glad you figured it out. :)

No problem.

But back to the macro's. Since I am going through all of my PC's sheets (to right the wrongs committed from switching sheets :D ) I might as well make macro's for their spells and for class actions like sneak attack. How would I make a macro for let's say sneak attack and Fireball? That would cover the class actions and spells.

one last question (not likely :D ) would I just replace the word melee, in %{Oglistar Atupreo|repeating_weapons_melee_1_weapon}, to ranged for a ranged attack?
July 13 (10 years ago)
Kryx
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Sheet Author
API Scripter
I've posted the names of the attributes on the wiki: https://wiki.roll20.net/DnD5e_Shaped_Character_She.... It's not organized, but it's there for now.

That way I can just reference it later.
so according to your link I should type into the abilities section %{name|macro} and the class actions would look like %{Glory|classaction1} to have the bard use "bardic inspiration?
sigh, that didn't work.
July 13 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter

Eric H. said:

so according to your link I should type into the abilities section %{name|macro} and the class actions would look like %{Glory|classaction1} to have the bard use "bardic inspiration?
That would indeed work if your character is named "Glory" and you have classaction1 setup. I just tested with a character named "Dakra". Perhaps try selecting the token and using "%{selected|classaction1}" if your name is funny.
....you're right I only tested it from the abilities/attributes section without a token selected....I feel like such an idiot...testing now.

Glory is a female tiefling bard played by a dude that is easily over six foot LOL
my head hurts.... I tried to make it work and it didn't. Out of desperation I highlighted and copied the example from your last post "%{Glory|classaction1}" which was a copy of what I TYPED INTO MY POST and pasted it....and THAT WORKED maybe I had an extra space....I dunno...I am going to try sneak attack next....would that be weapons or class action?
July 13 (10 years ago)
Kryx
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Sheet Author
API Scripter
Sneak attack would be a class action. It is just extra damage.
awesome
and for spells it would be what? cause there are different levels. so like level 3 fireball for Glory %{Glory|......
July 13 (10 years ago)
Kryx
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Sheet Author
API Scripter
Spell macros cannot be accessed outside the sheet as they are repeating.

Please upvote: Official support for repeating sections in character sheets
ok I think I am further down the rabbit hole then I can deal with. So I CAN do melee and ranged token macro's and class action macros. AND I follow those same things for creating monsters using the NPC sheet as well? As long as I can cast spells from a char sheet I think I will be fine. If I run into any more hiccups I'll hop back on here.
ok I lied one last question for a bit



on one of the links on the shaped sheet page you shared I saw this: the adding a description and/or a phrase to the macro. how would that look on the shaped sheets?
July 13 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
You can use the "Emote" toggle on the new weapons to add a special emote with your weapon.
Thanks
August 10 (10 years ago)
Ok I have one more question.  In making the attacks and macros for NPC's (aka monsters) I understand the the macro works like this %{name|macro} but I don't know what to specifically write for the macro part (Traits & Actions).  So for the third trait I would have scimitar so would the macro look like %{pureblood|traitsandactions3}? Or would it look different? Or am I completely off base :/
August 10 (10 years ago)
Kryx
Pro
Sheet Author
API Scripter
If you're trying to reference an action for a NPC it is documented on the wiki: https://wiki.roll20.net/DnD5e_Shaped_Character_She...

repeating_actions_0_action
repeating_actions_1_action
repeating_actions_2_action
August 10 (10 years ago)
thank you