What's the best way to deal with multilevel maps? The wiki seems to suggest that each level should be its own map (and you can use c/p to build up layers). The problem is that players will often span maps. There's no way to send one player to one map and another player to another. I can "tile" them, but that makes going from one map to another very hard, especially if the maps are large. For my next use case, I'll need about 4 levels for an area about 200x200 squares. (Blame Pathfinder and its super-long ranges for the necessity.) If I tile that, then the players are having to load 400x400 square space and zoom around in it. Many of the levels will have "holes" that view into levels above or below them, so measuring distance is anything but trivial. I figure this is probably a common problem (multi-level inns, whatnot) so hopefully people have some favourite solutions? How do you deal with altitude?