I just started using roll20, and I think I've figured out a couple of workarounds for anyone who is interested (I noticed when I searched for answers on the problems I kept running into the answer of "this can't be done", and though technically they can't, there are a few things you can do to work around them). Automatically Rolling twice vs Advantage/Disadvantage roll I've noticed a number of people beside myself would prefer it if you didn't automatically roll twice for attacks, of course even if that was changed you would still run into the problem of what to do with Advantage/Disadvantage. Now I can't change the basic attack or spells directly but you can adjust micros as well as class abilities, assuming you have a script to improve upon. Well, I've actually come up with a script that prompts you to choose between a normal roll, advantage roll, and a disadvantage roll, then rolls the appropriate dice and selects the correct dice: {[[{[[-1*{?{1=Advantage,-1=Disadvantage|0}-1}]],0}KH1]]d20KL1 + [[2*{?{1=Advantage,-1=Disadvantage|0},0}KH1]]d20KH1} It's a little long and messy, but it works. It will prompt you to enter either 1, -1, or leave it at 0, resulting in the following: 0 = normal 1 = Advantage -1 = Disadvantage If you do 0, it rolls 1d20 and keeps the lowest (aka a normal roll), if you input 1, it rolls 2d20 and automatically keeps the highest (aka advantage), and if you input -1, it rolls 2d20 and automatically keeps the lowest (aka disadvantage). I've put it as an attributes under the Attributes & Abilites tab under the character, which makes using it quick and easy. The attribute name I've used was Adv_Dis, which means that in order to use the above script all I need to do is put @{ IntsertCharacterNameHere |Adv_Dis} instead of any 1d20 rolls and it prompts me for whether the roll is advantage or not. Tracking class resources I also noticed that there is no way to track class resources via Tokens. While this is technically true, there is a great workaround I've discovered. You CAN track the used & max parts of each Class Actions. What I've done for the monk I'm making is set my first class ability as "Ki", leave the main section blank, and then link the second bar of the Token with "ClassActionResource1". While this does mean sacrificing one of the 20 class actions available, it does mean that you can track your class resources vial the bars above tokens, and makes adjusting them/keeping track of them much easier too. If I notice any other workarounds or if anyone needs me to elaborate on anything mentioned above, I'll keep on posting to this thread. If anyone else has any neat workarounds to common problems or handy scripts feel free to post them as well ^_^