
What I have: I have a custom campaign world set up, with a bunch of lovely maps, some basic starting factions, a general history, and basically everything to actually start the campaign. What I need help with: I am trying to come up with a system that manages the background stuff of the different factions. As a month passes, which factions grow? which ones shrink? which declare hostilities or make peace? assassination attempts? diplomacy? trade influence? This is not a campaign focused on political intrigue. I try to run a fairly open ended campaign where I do a little bit of prep, try to throw in a little randomization here and there, see where the players want to take it, then do my best to improvise in response to the randomness and the players' choices. Therefore, the purpose of this thread is to design, or copy, a system that throws a little randomization into the background politics which may or may not have anything at all to do with whatever the players are pursuing.