
So, for those not interested in reading through the PDF or looking it up on youtube and watching episodes to see what its like, I'll give a TL:DR version as I'm quite interested in Al getting this game going, and think it'd be fun with our current players. The system is a fairly old school style of d&d using pretty much the bare basics for rolling and such. To determine if you succeed or fail on a save you simple roll a 2d6+any modifiers that apply at the time, if the roll is 7 or higher you succeed with higher successes sometimes giving you better gains, whereas a 6 or lower is simply a fail. Your skills themselves all start with a -1 modifier which is changed by receiving training with them which increases the modifier up to 0, +1, +2, +3, +4 based on the level of training. In combat you roll initiative with a d8+dex mod and the highest goes first, while you attack with a d20+weapon mod+skill mod+ability mod+target's AC, if you roll above a 20 then you hit, anything under a 20 and you miss. As for the classes, there is the Warrior which is basically your fighter who can range from a melee expert to a tactical sniper based on how you want to play him. You have your Psycic who gets to use powers that are basically like magic and then an Expert which get alot of skill points per level and can focus in many areas of expertise like piloting, navigating, medicine, ect. Character creation is pretty simple, you roll your stats with 3d8 and they are locked into the locations based on the order you roll them (unless Al decides to change that). The stats themselves really aren't super important, a 3 or a 18 in a stat gives a -2 mod or +2 mod respectively, whereas a 4-8 and 14-17 give a -1 and +1 respectively. Everything inbetween those gives a 0 mod, so you can roll all single digit stats and still suffer no huge penalties. Overall the campaign is a massive sandbox where players can generally go around and do whatever they want. That being said, the game is also very deadly considering the weakest guns in the game still do 1d6 damage while your character starts with d4 for Psycic, d6 for Expert and d8 for Warrior + con mod for hp. Normally you roll those values, so it is very possible to have a character with 1 hp (again, Al may change that though). With that in mind, the campaign is very roleplay oriented, with players being responsible for alot of micro-managing as well as controlling their character. You have to maintain things like life support, food, fuel, ect if you manage to get yourselves a ship, on top of upgrading and improving said ship. I think it'll be alot of fun, a crew of 4 to 6 people seems like it'd be nice to have.