Video version can be found here... <a href="https://www.youtube.com/watch?v=24IEw2Tg5Lw" rel="nofollow">https://www.youtube.com/watch?v=24IEw2Tg5Lw</a> Bad Player Types - Part 1 You're going to get them sooner or later, so here are some thoughts... SOUR PUSS / POOR SPORT. D&D in a way mimics real life. It has it's ups and downs. Don't throw in the towel when you accidentally make an incorrect assumption about something. That's part of the fun. How can you expect to really know the intricacies of a fantasy world? It's impossible when magic is involved. Things may not always be what they appear to be. I was hosting a very popular module with a group and one player did something the wrong way (according to the module) and as a result, due to his own actions, ended up back at the beginning of the crypt, minus all of his possessions. Rather than sprint back to the group and tough it out, he literally leaves the game table, tears up his character sheet and exits the building in a huff, never to be seen from again. If he would've stuck around for an hour longer, he would've seen what the remaining players saw when they learned from his mistake, did the activity the right way, and entered into the secret antechamber beyond...because there, in a pile, in the middle of the floor, right on top, were his belongings, along with those from prior adventuring parties that had never gotten that far. And so, they did what anyone would do, they helped themselves to his stuff. The mage of course took all the magic items he'd abandoned, the warrior took all the weapons, the thief took the cash and they ended up successfully finding and destroying the boss anyways. Likewise, in this group, some folks speculated, and because they were acting on limited knowledge, ended up speculating wrong, and as a result almost caused a near disaster, but, here they are still playing. Why? Because they understand this concept that we're discussing, they had fun with the situation, they didn't take it the wrong way, they didn't allow it to 'hurt their feelings' and so on. If you go back and watch that session, you'll see that I talk in a way that it can be interpreted in a variety of ways, and that's half the fun of being a DM, seeing how players process the information, and what they choose to do with it, or even if they act upon it, right, wrong or indifferent. So, D&D is a game, treat it as such, and most importantly have fun, that's why we're here.