
Hello folks, I heard about the Fate system maybe 3 - 4 years ago and have been slightly interested ever since on trying it but never got around to it. Yesterday I was informed that the rules can be downloaded for free so I did that, read them and felt that I must at least try them. So I'm now planning on my first Fate session ever in any way so I thought I should ask for hints and tips from the massive (congrats on surpassing 1 M users) Roll20 community. I read the Wiki page and it didn't really have anything ground breaking since I have been using Token Abilities and tracker-command ever since they were added to Roll20. I'm interesed on hearing all and any hints and tips on how to "roll" a Fate campaign but especially about how to: 1. handle the first session where the characters are created; - How "ok" would it be to create the characters "normally" by just letting the players do it on their own? I won't be creating the world with the players anyway (because half of the point of the campaign is that the PCs don't really have a clue about what's going). 2. handle "grid" movement and maps in general; - Since the system doesn't really have a grid but 'zones', how do you incorporate this on Roll20? - I havent used an actual grid in my campaign for quite some time. Tokens are free to move any direction, areas affected by spells etc. are templates, and so on, because I have never liked the restrictions grids create. So I'm feeling a bit insecure about the use of zones which seem to be even more restricting than the normal grid mechanism. 3. handle Aspects. - Do you make them into cards, just write them on the map...? Thanks in advance to everyone for your help! Edit. Also should we use Accelarated or Core rules? To my knowledge none of the players have used any Fate system.