Hi all! I have been panning through some of my old campaign notes and came across one for a text-based game that I have considered bringing to roll20. I am curious how easy/hard it would be to implement a Dialog system so to speak. Example: Players have access to a token representing Farmer Jon. Clicking on him reveals a token macro which when activated chitters out a pre-set speech. Once done, the initial token macro is replaced by a series of choice trees (Either by spawning/despawning other tokens that fill that line of dialog). It likely is more work than it is worth I would imagine, but I figured I would ask just in case anyone had some ideas. Happy gaming!