
So a few things about making a character! We will be using the Fantasy Character Options located in Part 2 of the Microlite20 PDF I have linked on the forum. HOWEVER, there will be a few changes! Follow this text instead: Stat Points Characters start with 30 stat points to assign to the three stat scores. Each has a minimum of 3 and a maximum of 18. We will be using 30 points to allocate instead of what's listed as 40. Next is, since this character sheet is very limited, IF you choose one of my custom classes, leave it as any class that closely matches your class. After, using the character sheet bio to fill in any info that can't be listed on the character sheet. Next is how your character/token will look on the map. You can look through these pages and select one to represent your character. you DO NOT haft to pick one of your race but look for one that matches it if you can. No crazy shit either like you want to be a mech from the future! After you've picked one, PLEASE upload the picture in a comment below so I may edit and put it into the game. Websites: - <a href="http://untamed.wild-refuge.net/rmxpresources.php?c" rel="nofollow">http://untamed.wild-refuge.net/rmxpresources.php?c</a>... - <a href="http://www.rpg-maker.fr/characters.html" rel="nofollow">http://www.rpg-maker.fr/characters.html</a> - <a href="http://www.gdunlimited.net/resources/cat/rpg-maker" rel="nofollow">http://www.gdunlimited.net/resources/cat/rpg-maker</a>... You can also look on google for "RPG maker XP sprites" and find a character that way. IMPORTANT!!! We will be using PERSONALITY CHARACTERISTICS from the Fantasy Character Options. While it’s always up to a player to determine how his or her character performs in the game, giving mechanical rewards for personality traits can help some players do more than wait for the next fight. Using this option, each character begins with a personality characteristic, or two if the game master agrees. In many cases, one characteristic represents the character’s behavior toward others, and another represents how they really are inside, and among close friends. This option can also be used for the classic alignment systems found in many RPGs. For example, a character’s personality characteristics might be “neutral” and “good.” The game master can also assign a personality characteristic to a character whenever he or she finds it appropriate, though characters shouldn’t have more than three or four total. All characteristics must be approved by the game master before the character begins play (to prevent a party of loners, for example). When the character does something significant that aligns with one of his or her characteristics (as determined by the game master), he or she gains a check mark. A character will usually gain no more than one to three check marks in any one game session, even with multiple characteristics. At the end of each game session (each night of playing, not necessarily when the adventure is over), roll 1d6 for each check mark. On a result of 5 or 6, each player gains experience equal to the amount it would get for an encounter of the party’s level. On a result of 4 or less, no experience is gained. All check marks are erased before the next game session. This way, personality characteristics that would otherwise be a hindrance to the party can still contribute to the game by earning experience, assuming they are played out during the session. PLEASE keep this in mind! Equipment We will also be using the starting equipment rules from Fantasy Character Options.