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[Script] What Did He Say? with Unknown Language Support

<a href="https://gist.github.com/derekkoehl/88c064c4f365d48" rel="nofollow">https://gist.github.com/derekkoehl/88c064c4f365d48</a>... This is an enhancement to the&nbsp; What Did He Say? script by Stephen S. that supports situations similar to the following: A party encounters a creature that speaks a language which none of the party has ever heard before (e.g. the Ignan language which uses Draconic characters). The creature's chat messages are sent using Language(Unknown), but dynamically use the same character set--Draconic--as the actual language . If the party makes a successful knowledge check and identifies the language, the GM switches the creature's chat messages to Language(Ignan), and the character set remains Draconic for consistency. If later they encounter an unknown language based on the Dwarven character set, Language(Unknown) can be dynamically switched to the Dwarven character set. To switch character sets for Language(Unknown) do the following: 1) Select As: Language(Unknown) for the chat message 2) Type the chat message prepended by "![CharacterSetName] " (e.g. "!Dwarven Dare you enter my domain?") 3) The script strips out "!Dwarven " and sets the characters for Language(Unknown) to Dwarven 4) Once you have switched the character set for Language(Unknown) you do not need to continue prepending with the character set name.
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Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
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