There's a new update out this morning, and it's a doozy! The main highlights are 3D Dice, new dice mechanics, and a new easy-to-use dice rolling GUI. You can read more about each of those in detail on our (new!) blog:
<a href="http://blog.roll20.net/post/30388813652/dice-overhaul-3d-dice-new-mechanics-support" rel="nofollow">http://blog.roll20.net/post/30388813652/dice-overhaul-3d-dice-new-mechanics-support</a>
Here's the full rundown of everything that's changed:
- 3D Dice added (enable under My Settings menu, requires WebGL capable browser)
- Dice rolling GUI added (new dice shaped button on toolbar)
- Dice mechanic: re-rolls (e.g. /roll 2d20r 5)
- Dice mechanic: drop highest (e.g. /roll 2d20dh1) and keep lowest (e.g. /roll 2d20kl1)
- New dice parsing system based on PEG JS
- New random number generator, should give much better distribution of random numbers in small sets (meaning you hopefully won't have so many "rolling all low" or "all high" number games)
- Better bounds checking and error handling for dice rolling
- There is now a "Loop" checkbox for each item in the Jukebox (checked by default). If you uncheck it the item will only play once. There's still a bug where the play button won't return to pause (so after it finishes if you want to play it again you'll have to hit pause then play), we'll get that fixed soon.
- Fixed a bug which was causing people's campaigns to lock up on occasion if they pasted text directly out of PDFs.
- In Mac OS X Lion+, if you are using a trackpad, scroll bars will now appear for dialog boxes even when you aren't scrolling.
Of course there are other miscellaneous bug fixes and improvements, but those are the highlights. Let us know if you find any bugs related to this new functionality, and enjoy!