
Now that the campaign is level 3 and we are moving into the module more I wanted to make a couple of comments. First, I've heard from players on several occasions that stealth doesn't work in my campaign. It hasn't worked much in the past but I maintain that this is more to do with the party. Stealth can work as can trickery as long as the plan is well thought out. The module certainly has room for all these types of adventuring but the bad guys aren't entirely dumb either. They will see through a poor disguise or bluff. I know the rule is never split the party but going forward that may be the best option in some circumstances. I'm not advising anything here; I just don't want you guys to think the only way to win is to kick in the door. The second thing I wanted to mention is concerning alts. I get wanting to play something different now and then but there are two concerns I have. One is continuity. With this campaign where it's a different group each time it's hard enough to build coherency in the team, but switch characters as well and it's a further complication. It's also difficult to involve twice as many backstories. The second concern is mechanical. This module is open ended meaning you can get in over your heads. This becomes an even bigger problem when you split XP between two characters. I'm not saying you can't play alts, the rules haven't changed. I just wanted to share some advice.