My Apologies for the Late reply, I was distracted by other things and just remembered this thread. My Solution for this Problem is to move the Clutter from one part of the screen to the another, but Hey I can See more of the Table Top, and It's easy enough to scroll through the Chat Panel... What It Looks Like: The ( Actions ) ability button contains this macro: /w @{selected|token_name} Elven and Fighter: [Fey Ancestry](! & #13;& #37; {Viilestre|Fey Ancestry}) [Mask of the Wild](! & #13;& #37; {Viilestre|Mask of the Wild}) [Second Wind (Bonus Action)](! & #13;& #37; {Viilestre|Second Wind}) [Action Surge](! & #13;& #37; {Viilestre|Action Surge}) ~~~~~~~~~~~Combat Maneuvers: [Feinting Attack (Bonus Action)](! & #13;& #37; {Viilestre|Feinting Attack}) [Precision](! & #13;& #37; {Viilestre|Precision Attack}) [Rally (Bonus Action)](! & #13;& #37; {Viilestre|Rally}) ~~~~~~~~~~~~~~~~~~~~Attacks: [( Glaive )](! & #13;& #37; {Viilestre|Glaive}) [( Glaive Butt )](! & #13;& #37; {Viilestre|Glaive Butt}) [Long Sword](! & #13;& #37; {Viilestre|Long Sword}) [Long Sword ( 2H )](! & #13;& #37; {Viilestre|Long Sword Versatile}) [Hand Axe ( Range: 20 / 60 )](! & #13;& #37; {Viilestre|Hand Axe}) This macro will whisper to the players controlling the selected token the Ability Buttons that when pressed will call the token action of that name. (Naming is Very Important Here). You can make the button contain additional information but the actual call needs to have the same name as the characters Ability. For Examle, Viilestre's Hand Axe Button is Labled: [Hand Axe ( Range: 20 / 60 )] But the Actual Ability is named Hand Axe , which is called in the macro with: (! & #13;& #37; {Viilestre|Hand Axe}) Additionally I have built Queries with Select Menus for the 6 Attributes, STR, CON, DEX, INT, WIS, CHA; each of which have a macro that looks like this: &{template:5eDefault} {{ability=1}} {{title=Strength }} {{subheader=@{selected|character_name}}} {{subheaderright=?{Ability|Strength|Athletics|Save} }} {{rollname=?{Ability} }} {{roll=?{Rolling|Strength,[[ 1d20 + [[@{selected|basic_strength_check_mod}]] [Str Mod] + [[(@{selected|global_check_bonus})]] [Global Bonus] ]]|Athletics,[[ 1d20 + [[@{selected|athletics}]] [Athletics] + [[(@{selected|global_check_bonus})]] [Global Bonus] ]]|Save,[[ 1d20 + [[@{selected|strength_save_mod}]] [Str Save Mod] + [[(@{selected|global_saving_bonus})]] [Global Bonus] ]]} }} {{rolladv=?{Rolling|Strength,[[ 1d20 + [[@{selected|basic_strength_check_mod}]] [Str Mod] + [[(@{selected|global_check_bonus})]] [Global Bonus] ]]|Athletics,[[ 1d20 + [[@{selected|athletics}]] [Athletics] + [[(@{selected|global_check_bonus})]] [Global Bonus] ]]|Save,[[ 1d20 + [[@{selected|strength_save_mod}]] [Str Save Mod] + [[(@{selected|global_saving_bonus})]] [Global Bonus] ]]} }} Note: This Macro actually queries twice, Once for the Text and Once for the Roll, It also only rolls One (3d) die, because I was just using the {{rolladv=}} property in the 5e character sheet. I belive it would roll Two (3d) dice if I went back and modified it so both rolls were in the {{roll=}} property. At any Rate perhaps this will help some people with large amounts of Token Actions. May the Quantum Roller favor you! Formatting EDIT: The HTML Entities get eaten. & #13;& #37; the space between the & and # need to be removed in the macro.